CreateSWATRope: Difference between revisions
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(Created page with "__NOTOC__ {{New feature|3.0120|1.2| '''Available only in MTA SA 1.2 and onwards''' }} {{Client function}} Creates a SWAT rope like that of the rope in single player used by SWAT ...") |
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__NOTOC__ | __NOTOC__ | ||
{{New feature|3.0120|1.2| | {{New feature|3.0120|1.2| | ||
'''Available only in MTA SA 1. | '''Available only in MTA SA 1.1.1 r3250 and onwards''' | ||
}} | }} | ||
{{Client function}} | {{Client function}} |
Revision as of 08:26, 1 October 2011
Available only in MTA SA 1.1.1 r3250 and onwards Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick.
Syntax
bool createSWATRope ( float fx, float fy, float fZ, int duration )
Required Arguments
- fx, fy, fz: the world coordinates where the effect originates.
- duration: the amount in miliseconds the rope will be there before falling to the ground.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed