FireWeapon: Difference between revisions
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m (Removed redundant template) |
(added another example that does more than fire a single shot) |
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==Example== | ==Example== | ||
<section name="Example 1" class="client" show="true"> | |||
This function creates and fires a weapon. | This function creates and fires a weapon. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 22: | Line 23: | ||
addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Example 2" class="client" show="true"> | |||
This example will create an M4, attach it to the local player and fire it every frame. Be aware that neither the weapon nor the shots are synced between players and that normally weapons don't fire every frame. | |||
<syntaxhighlight lang="lua"> | |||
local wep | |||
function resStart() | |||
wep = createWeapon("m4",0,0,0) -- when the resource starts, create the M4 and attach it to the local player with an offset to place it above their head facing forwards | |||
attachElements(wep,getLocalPlayer(),0,0,1,0,0,90) | |||
end | |||
addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), resStart) | |||
function wepFire() -- fire the M4 every frame using the "onClientRender" event | |||
fireWeapon(wep) | |||
end | |||
addEventHandler("onClientRender",getRootElement(),wepFire) | |||
</syntaxhighlight> | |||
</section> | |||
==Requirements== | ==Requirements== |
Revision as of 15:43, 23 January 2023
Fires one shot from a custom weapon.
Syntax
bool fireWeapon ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:fire(...)
Required Arguments
- theWeapon: The weapon to be fired.
Returns
Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.
Example
Click to collapse [-]
Example 1This function creates and fires a weapon.
function createAndFire() local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3 fireWeapon(weapon) -- Fire the weapon we spawned end addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
Click to collapse [-]
Example 2This example will create an M4, attach it to the local player and fire it every frame. Be aware that neither the weapon nor the shots are synced between players and that normally weapons don't fire every frame.
local wep function resStart() wep = createWeapon("m4",0,0,0) -- when the resource starts, create the M4 and attach it to the local player with an offset to place it above their head facing forwards attachElements(wep,getLocalPlayer(),0,0,1,0,0,90) end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), resStart) function wepFire() -- fire the M4 every frame using the "onClientRender" event fireWeapon(wep) end addEventHandler("onClientRender",getRootElement(),wepFire)
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget