GetPedGender: Difference between revisions

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(Code refactor & add missing skins)
 
Line 20: Line 20:
<section name="Server- and/or clientside Script" class="both" show="false">
<section name="Server- and/or clientside Script" class="both" show="false">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local maleSkins = {
local pedMaleSkins = {
[0]=true,[7]=true,[14]=true,[15]=true,[16]=true,[17]=true,[18]=true,[19]=true,[20]=true,[21]=true,[22]=true,[23]=true,
0, 1, 2, 3, 4, 5, 7, 8, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
[24]=true,[25]=true,[26]=true,[27]=true,[28]=true,[29]=true,[30]=true,[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,
24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36,
[37]=true,[43]=true,[44]=true,[45]=true,[46]=true,[47]=true,[48]=true,[49]=true,[50]=true,[51]=true,[52]=true,[57]=true,
37, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57,
[58]=true,[59]=true,[60]=true,[61]=true,[62]=true,[66]=true,[67]=true,[68]=true,[70]=true,[71]=true,[72]=true,[73]=true,
58, 59, 60, 61, 62, 65, 66, 67, 68, 70, 71, 72, 73,
[78]=true,[79]=true,[80]=true,[81]=true,[82]=true,[83]=true,[84]=true,[94]=true,[95]=true,[96]=true,[97]=true,[98]=true,
78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98,
[99]=true,[100]=true,[101]=true,[102]=true,[103]=true,[104]=true,[105]=true,[106]=true,[107]=true,[108]=true,[109]=true,
99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
[110]=true,[111]=true,[112]=true,[113]=true,[114]=true,[115]=true,[116]=true,[117]=true,[118]=true,[120]=true,[121]=true,
110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121,
[122]=true,[123]=true,[124]=true,[125]=true,[126]=true,[127]=true,[128]=true,[132]=true,[133]=true,[134]=true,[135]=true,
122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135,
[136]=true,[137]=true,[142]=true,[143]=true,[144]=true,[146]=true,[147]=true,[153]=true,[154]=true,[155]=true,[156]=true,
136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156,
[158]=true,[159]=true,[160]=true,[161]=true,[162]=true,[163]=true,[164]=true,[165]=true,[166]=true,[167]=true,[168]=true,
158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168,
[170]=true,[171]=true,[173]=true,[174]=true,[175]=true,[176]=true,[177]=true,[179]=true,[180]=true,[181]=true,[182]=true,
170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182,
[183]=true,[184]=true,[185]=true,[186]=true,[187]=true,[188]=true,[189]=true,[200]=true,[202]=true,[203]=true,[204]=true,
183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204,
[206]=true,[209]=true,[210]=true,[212]=true,[213]=true,[217]=true,[220]=true,[221]=true,[222]=true,[223]=true,[227]=true,
206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227,
[228]=true,[229]=true,[230]=true,[234]=true,[235]=true,[236]=true,[239]=true,[240]=true,[241]=true,[242]=true,[247]=true,
228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247,
[248]=true,[249]=true,[250]=true,[252]=true,[253]=true,[254]=true,[255]=true,[258]=true,[259]=true,[260]=true,[261]=true,
248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261,
[262]=true,[264]=true,[265]=true,[266]=true,[267]=true,[268]=true,[269]=true,[270]=true,[271]=true,[272]=true,[274]=true,
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286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297,
[299]=true,[300]=true,[301]=true,[302]=true,[303]=true,[305]=true,[306]=true,[307]=true,[308]=true,[309]=true,[310]=true,
299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310,
[311]=true,[312]=true
311, 312
}
}


local femaleSkins = {
local pedFemaleSkins = {
[9]=true,[10]=true,[11]=true,[12]=true,[13]=true,[31]=true,[38]=true,[39]=true,[40]=true,[41]=true,[53]=true,[54]=true,
6, 9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54,
[55]=true,[56]=true,[63]=true,[64]=true,[69]=true,[75]=true,[76]=true,[77]=true,[85]=true,[87]=true,[88]=true,[89]=true,
55, 56, 63, 64, 69, 75, 76, 77, 85, 86, 87, 88, 89,
[90]=true,[91]=true,[92]=true,[93]=true,[129]=true,[130]=true,[131]=true,[138]=true,[139]=true,[140]=true,[141]=true,
90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141,
[145]=true,[148]=true,[150]=true,[151]=true,[152]=true,[157]=true,[169]=true,[172]=true,[178]=true,[190]=true,[191]=true,
145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191,
[192]=true,[193]=true,[194]=true,[195]=true,[196]=true,[197]=true,[198]=true,[199]=true,[201]=true,[205]=true,[207]=true,
192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207,
[211]=true,[214]=true,[215]=true,[216]=true,[218]=true,[219]=true,[224]=true,[225]=true,[226]=true,[231]=true,[232]=true,
211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232,
[233]=true,[237]=true,[238]=true,[243]=true,[244]=true,[245]=true,[246]=true,[251]=true,[256]=true,[257]=true,[263]=true,
233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263,
[298]=true,[304]=true
298, 304
}
}


local pedElementTypes = {
local pedElementTypes = {
ped = true,
["ped"] = true,
player = true
["player"] = true,
}
}


function getPedGender(ped)
do
if not (isElement(ped) and pedElementTypes[getElementType(ped)]) then
local maleSkinsTemp = {}
local femaleSkinsTemp = {}
 
for skinID = 1, #pedMaleSkins do
local pedModelID = pedMaleSkins[skinID]
 
maleSkinsTemp[pedModelID] = true
end
 
for skinID = 1, #pedFemaleSkins do
local pedModelID = pedFemaleSkins[skinID]
 
femaleSkinsTemp[pedModelID] = true
end
 
pedMaleSkins = maleSkinsTemp
pedFemaleSkins = femaleSkinsTemp
end
 
function getSkinGender(pedModel)
local skinMale = pedMaleSkins[pedModel] and "male"
local skinFemale = pedFemaleSkins[pedModel] and "female"
local skinGender = (skinMale or skinFemale or "unknown")
 
return skinGender
end
 
function getPedGender(pedElement)
local validElement = isElement(pedElement)
 
if (not validElement) then
return false
end
 
local elementType = getElementType(pedElement)
local pedType = pedElementTypes[elementType]
 
if (not pedType) then
return false
return false
end
end
local model = getElementModel(ped)
return getSkinGender(model)
end


function getSkinGender(model)
local pedModel = getElementModel(pedElement)
return maleSkins[model] and "male" or femaleSkins[model] and "female" or "unknown"
local pedGender = getSkinGender(pedModel)
 
return pedGender
end
end
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 12:32, 19 May 2025


Get the gender of peds and players.

Syntax

string = getPedGender(element ped)

Required Arguments

  • ped: The ped/player you want the gender of.


Returns

Returns 1 value:

  • gender: The gender of the ped/player. Possible values: "male", "female" (or "unknown"). Returns false if no player/ped element is provided.

Code

Click to expand [+]
Server- and/or clientside Script


Example

Click to collapse [-]
Client
--[[

The command /gender will display the gender of your player element.

]]
addCommandHandler("gender", 
function () 
	outputChatBox("My gender: " .. tostring(getPedGender(localPlayer)))
end)

Author: IIYAMA. Dataset by: Lexr128

See Also

Table functions

  • addTableChangeHandler » This function monitors the changes of a table.
  • pairsByKeys » This function sort pairs table.
  • rangeToTable » This function converts a string range to a table containing number values.
  • setTableProtected » This function protects a table and makes it read-only.
  • setTableToSql » This function is used to save the table in the database (sql).
  • Sort_Functions » These functions are able to sort your tables by a key.
  • getKeyFromValueInTable » This function returns the key of the specified value in a table.
  • getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
  • isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
  • table.compare » This function checks whether two given tables are equal.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
  • table.element » This function returns a new table with only userdata content.
  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • table.getRandomRows » This function returns random rows from table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.merge » This function merges two or more tables together.
  • table.random » This function retrieves a random value from a table.
  • table.removeValue » This function removes a specified value from a table.
  • table.size » This function returns the absolute size of a table.

ACL functions

  • aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
  • renameAclGroup » This function gives an existing ACL group a new name.
  • getPlayersInACLGroup » This function returns all players in an ACL group.
  • isPlayerInACL » This function checks if a player element is in an ACL group.

Account functions

  • getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
  • isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)

Camera functions

  • smoothMoveCamera » This function allows you to create a cinematic camera flight.
  • sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.

Colshape functions

Cursor functions

Drawing functions

Effects functions

  • attachEffect » This function allows you attach an effect to an element.
  • setScreenFlash » This function will make the screen flash(like a screenshot).

Element functions

  • autoAttach » This function attaches one element into another at the same position and rotation they are.
  • attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
  • getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
  • getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
  • getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • getElementsInDimension » This function returns a table of elements that are in the specified dimension.
  • getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
  • getNearestElement » This function returns the nearest element (of a specific type) to a player.
  • getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
  • isElementInAir » This function checks if an element is in air or not.
  • isElementInPhotograph » This function checks if an element is in the player's camera picture area.
  • isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
  • isElementMoving » This function checks if an element is moving.
  • isElementPlayer » This function checks whether the element is a player or not.
  • isElementWithinAColShape » This function checks if an element is within a collision shape element.
  • multi_check » This function checks one element to many, handy and clean.
  • setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
  • getElementResourceName » This function returns the name of the resource that created an element.

Events

  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.

Input functions

  • bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
  • unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
  • getBoundControls » This function returns a table of control names that are bound to the specified key.
  • isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.

Data functions

  • levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
  • gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
  • byte2human » This function converts an integer (number of bytes) into a human-readable unit.
  • capitalize » This function capitalizes a given string.
  • convertDate » This function converts date to another look.
  • convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
  • convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
  • findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
  • findRotation » This function takes two points and returns the direction from point A to point B.
  • formatDate » This function formats a date on the basis of a format string and returns it.
  • formatNumber » This function formats large numbers by adding commas.
  • generateRandomASCIIString » This function returns a random string which uses ASCII characters.
  • generateString » This function generates a random string with any characters.
  • getAge » This function calculates the age of a given birthday.
  • getDistanceBetweenElements » Returns the distance between two elements.
  • getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
  • getEasterDate » This function returns easter date monthday and month for a given year.
  • getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
  • getFreeDimension » This function get free dimension.
  • getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
  • getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
  • getRealMonth » This function returns the current month name
  • getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
  • getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
  • getTimestamp » This function returns the UNIX timestamp of a specified date and time.
  • getServerAveragePing » This function gets average players ping.
  • gradientString » This function transforms a string in a new coloured gradient string.
  • hex2rgb » This function convert hex to rgb.
  • hexColorToRGB » This function convert hex string/number to RGBA values.
  • isLeapYear » This function returns a boolean representing if a given year is a leap year.
  • isValidMail » This function checks whether a provided e-mail string is valid.
  • removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • RGBToHSV » This function convert RGB to HSV color space.
  • RGBToDecimal » This function convert RGB to Decimal color.
  • secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
  • string.count » This function counts the amount of occurences of a string in a string.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • string.insert » This function inserts a string within another string at a given position.
  • splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
  • switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
  • tocolor2rgba » This function convert tocolor to rgba.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
  • var dump » This function outputs information about one or more variables using outputConsole.
  • wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
  • fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.

GUI functions

  • centerWindow » This function centers a CEGUI window element responsively in any resolution.
  • isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
  • isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
  • guiMoveElement » This function moves guiElement by/like using moveObject.
  • guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
Comboboxes
Gridlists
Labels
  • guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).

Marker functions

Math functions

  • reMap » Re-maps a number from one range to another.
  • math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
  • math.getBezierPoint » Get N-th order bezier point.
  • math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
  • math.isPointInPolygon » Check if point is inside polygon or not.
  • math.lerp » Get val between two integer.
  • math.percent » This function returns a percentage from two number values.
  • math.polygonArea » Compute area of any polygon.
  • math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
  • math.rotVecToEulerAngle » Rotation Vector To Euler Angle
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
  • math.percentProgress » Returns a percentage progress from two specific values.
  • math.average » This function returns the simple arithmetic mean of multiple numbers.
  • math.absin » This function returns a formula representing the just positive half of a sine wave.

Map functions

Ped functions

  • getAlivePlayersInTeam » This function returns a table of the alive players in a team.
  • getGuestPlayers » This function gets a players not login or players Guest .
  • getOnlineAdmins » This function returns a table of all logged-in administrators.
  • getPedEyesPosition » This function allows you to get peds eyes position.
  • getPedGender » This function allows you to get peds their gender.
  • getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
  • getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
  • getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
  • getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
  • getPlayerFromNamePart » This function returns a player from partial name.
  • getPlayerFromSerial » This function returns a player from their serial.
  • getPlayersByData » This function returns a table of players that have the specified data name.
  • getPlayersInPhotograph » This function returns a table of all players in photograph.
  • getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
  • getPlayerNameFromID » This function will get the player name from the ID element data.
  • isPedAiming» This function checks if a pedestrian is aiming their weapon.
  • isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
  • isPedDiving » This feature checks that pedestrian is diving in the water.
  • isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
  • isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
  • isPlayerInTeam » This function checks if a player is in a specified team.
  • setPedAttack » This function will make a ped attack a specified target.
  • setPedFollow » This function will make a ped follow a specified target.
  • isPedFalling » This function checks if the player/ped is falling from a high place.

Player functions

Resource functions

Sound functions

Browser functions

  • playVideo » This function plays a video on the screen.

Team functions

Vehicle functions

Weapon functions

Object functions

XML functions

  • getXMLNodes » This function returns all children of a XML node.

Engine functions

Utility

  • animate » This function allows you to use interpolateBetween without render event and easily used.
  • callClientFunction » This function allows you to call any client-side function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • check » This function checks if its arguments are of the right type and calls the error-function if one is not.
  • checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
  • coroutine.resume » This function applies a fix for hidden coroutine error messages.
  • compact » This function create table containing variables and their values.
  • createDirectory » This function creates a directory in the resource's file system.
  • getBanBySerial » This function returns the ban if the serial is banned.
  • getBanFromName » This functions returns the ban of the given playername.
  • getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
  • getSkinNameFromID » This function returns the name of the skin from the given id.
  • IfElse » This function returns one of two values based on a boolean expression.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • isMouseInCircle » This function checks if a cursor position is in circular area or not.
  • isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
  • iterElements » This function returns a time-saving iterator for your for-loops.
  • PlotTrajectoryAtTime » Calculate projectile/water trajectory.
  • preprocessor » This function allow you to use gcc macros.
  • vector3:compare » This method checks whether two vectors match, with optional precision.
  • svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
  • debounce » This function is removing unwanted input noise.
  • listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.
  • dumpdelete » This function recursively deletes elements inside a table, destroying elements like vehicles, peds, or killing timers.
  • isEventHandlerAdded » This function checks whether a specific event handler has already been added to an element.

String functions