GetSFXStatus: Difference between revisions
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==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[EN:getSFXStatus]] | [[EN:getSFXStatus]] | ||
[[AR:getSFXStatus]] | [[AR:getSFXStatus]] | ||
[[HU:getSFXStatus]] | [[HU:getSFXStatus]] | ||
[[RU:getSFXStatus]] | [[RU:getSFXStatus]] | ||
[[PL:getSFXStatus]] | |||
[[RO:getSFXStatus]] | [[RO:getSFXStatus]] | ||
[[PT-BR:getSFXStatus]] | [[PT-BR:getSFXStatus]] |
Revision as of 19:52, 6 April 2023
This function checks if a big sound container is available to use or not.
Syntax
bool getSFXStatus ( string audioContainer )
Required Arguments
- audioContainer: The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
Returns
Returns true if the sound container is available, false otherwise.
Example
if not getSFXStatus("spc_ea") then outputChatBox("Please install the missing audio files to enjoy the full gaming experience") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd