GetSFXStatus: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their ''AUDIO\SFX\'' folder. (They lack any data) | {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their ''AUDIO\SFX\'' folder. (They lack any data) | ||
In case of these invalid audio files, this function returns ''false''.|true}} | In case of these invalid audio files, this function returns ''false''.|true}} | ||
This function checks if a big sound container is available to use or not. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool getSFXStatus ( string audioContainer )</syntaxhighlight> | <syntaxhighlight lang="lua"> | ||
bool getSFXStatus ( string audioContainer ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''audioContainer:''' The container name. Possible values are: | *'''audioContainer:''' The container name. Possible values are: | ||
{{Audio_Containers}} | |||
==Returns== | ==Returns== | ||
Returns ''true'' if the sound container is available, ''false'' otherwise. | Returns '''true''' if the sound container is available, '''false''' otherwise. | ||
==Example== | ==Example== | ||
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[[ar:getSFXStatus]] | [[ar:getSFXStatus]] | ||
[[hu:getSFXStatus]] | [[hu:getSFXStatus]] | ||
[[pl:getSFXStatus]] | [[pl:getSFXStatus]] | ||
[[pt-br:getSFXStatus]] | |||
[[ro:getSFXStatus]] | [[ro:getSFXStatus]] | ||
[[ru:getSFXStatus]] | [[ru:getSFXStatus]] | ||
Latest revision as of 08:22, 8 June 2024
Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their AUDIO\SFX\ folder. (They lack any data)
In case of these invalid audio files, this function returns false. | |
This function checks if a big sound container is available to use or not.
Syntax
bool getSFXStatus ( string audioContainer )
Required Arguments
- audioContainer: The container name. Possible values are:
- feet
- genrl
- pain_a
- script
- spc_ea
- spc_fa
- spc_ga
- spc_na
- spc_pa
Returns
Returns true if the sound container is available, false otherwise.
Example
if not getSFXStatus("spc_ea") then outputChatBox("Please install the missing audio files to enjoy the full gaming experience") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
Shared