GetSFXStatus: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | {{Audio_functions|client}} | ||
[[ar:getSFXStatus]] | [[ar:getSFXStatus]] |
Latest revision as of 22:11, 6 September 2024
This function checks if a big sound container is available to use or not.
Syntax
bool getSFXStatus ( string audioContainer )
Required Arguments
- audioContainer: The container name. Possible values are:
- feet
- genrl
- pain_a
- script
- spc_ea
- spc_fa
- spc_ga
- spc_na
- spc_pa
Returns
Returns true if the sound container is available, false otherwise.
Example
if not getSFXStatus("spc_ea") then outputChatBox("Please install the missing audio files to enjoy the full gaming experience") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd