This function gets the parameters of a sound effect.
Syntax
table getSoundEffectParameters ( element sound, string effectName )
OOP Syntax Help! I don't understand this!
- Method: sound:getEffectParameters(...)
Required Arguments
- sound: The sound element to get the sound effect parameters of.
- effectName: The name of the effect whose parameters you want to retrieve:
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
Returns
Returns a table with the parameter names as the keys, and their values. If the specified effect name is not valid, false is returned.
Effects Parameters
Chorus
|
http://www.un4seen.com/doc/#bass/BASS_DX8_CHORUS.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
wetDryMix |
float |
50 |
0-100
|
Ratio of wet (processed) signal to dry (unprocessed) signal.
|
depth |
float |
10 |
0-100
|
Percentage by which the delay time is modulated by the low-frequency oscillator (LFO).
|
feedback |
float |
25 |
-99-99
|
Percentage of output signal to feed back into the effect's input.
|
frequency |
float |
1.1 |
0-10
|
Frequency of the LFO.
|
waveform |
int |
1 |
0-1
|
Waveform of the LFO... 0 = triangle, 1 = sine.
|
delay |
float |
16 |
0-20 (ms)
|
Number of milliseconds the input is delayed before it is played back.
|
phase |
int |
1 |
0-4
|
Phase differential between left and right LFOs.
- 0: -180
- 1: -90
- 2: 0
- 3: 90
- 4: 180
|
Compressor
|
http://www.un4seen.com/doc/#bass/BASS_DX8_COMPRESSOR.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
gain |
float |
0 |
-60-60 (dB)
|
Output gain of signal after compression.
|
attack |
float |
10
|
0.01-500 (ms)
|
Time before compression reaches its full value.
|
release |
float |
200 |
50-3000 (ms)
|
Speed at which compression is stopped after input drops below threshold.
|
threshold |
float |
-20 |
-60-0 (dB)
|
Point at which compression begins.
|
ratio |
float |
3 |
1-100
|
Compression ratio.
|
predelay |
int |
4 (ms) |
0-4
|
Time after threshold is reached before attack phase is started.
|
Distortion
|
http://www.un4seen.com/doc/#bass/BASS_DX8_DISTORTION.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
gain |
float |
-18 |
-60-0 (dB)
|
Amount of signal change after distortion.
|
edge |
float |
15 |
0-100
|
Percentage of distortion intensity.
|
postEQCenterFrequency |
float |
2400
|
100-8000 (Hz)
|
Center frequency of harmonic content addition.
|
postEQBandwidth |
float |
2400 |
100-8000 (Hz)
|
Width of frequency band that determines range of harmonic content addition.
|
preLowpassCutoff |
float |
8000 |
100-8000 (Hz)
|
Filter cutoff for high-frequency harmonics attenuation.
|
Echo
|
http://www.un4seen.com/doc/#bass/BASS_DX8_ECHO.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
wetDryMix |
float |
50 |
0-100
|
Ratio of wet (processed) signal to dry (unprocessed) signal.
|
feedback |
float |
50 |
0-100
|
Percentage of output fed back into input.
|
leftDelay |
float |
500
|
1-2000 (ms)
|
Delay for left channel.
|
rightDelay |
float |
500 |
1-2000 (ms)
|
Delay for right channel.
|
panDelay |
bool |
false |
false, true
|
Value that specifies whether to swap left and right delays with each successive echo.
|
Flanger
|
http://www.un4seen.com/doc/#bass/BASS_DX8_FLANGER.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
wetDryMix |
float |
50 |
0-100
|
Ratio of wet (processed) signal to dry (unprocessed) signal.
|
depth |
float |
100 |
0-100
|
Percentage by which the delay time is modulated by the low-frequency oscillator (LFO).
|
feedback |
float |
-50 |
-99-99
|
Percentage of output signal to feed back into the effect's input.
|
frequency |
float |
0.25 |
0-10
|
Frequency of the LFO.
|
waveform |
int |
1 |
0-1
|
Waveform of the LFO... 0 = triangle, 1 = sine.
|
delay |
float |
2 |
0-4 (ms)
|
Number of milliseconds the input is delayed before it is played back.
|
phase |
int |
2 |
0-4
|
Phase differential between left and right LFOs.
- 0: -180
- 1: -90
- 2: 0
- 3: 90
- 4: 180
|
I3DL2 Reverb
|
http://www.un4seen.com/doc/#bass/BASS_DX8_I3DL2REVERB.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
room |
int |
-1000 |
-10000-0 (mB)
|
Attenuation of the room effect.
|
roomHF |
int |
-100 |
-10000-0 (mB)
|
Attenuation of the room high-frequency effect.
|
roomRolloffFactor |
float |
0 |
0-10
|
Rolloff factor for the reflected signals.
|
decayTime |
float |
1.49 |
0.1-20 (s)
|
Decay time.
|
decayHFRatio |
int |
0.83 |
0.1-2
|
Ratio of the decay time at high frequencies to the decay time at low frequencies.
|
reflections |
int |
-2602 |
-10000-1000 (mB)
|
Attenuation of early reflections relative to room.
|
reflectionsDelay |
float |
0.007 |
0-0.3 (s)
|
Delay time of the first reflection relative to the direct path.
|
reverb |
int |
200
|
-10000-2000 (mB)
|
Attenuation of late reverberation relative to room.
|
reverbDelay |
float |
0.011 |
0-0.1 (s)
|
Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
|
diffusion |
float |
100 |
0-100
|
Echo density in the late reverberation decay.
|
density |
float |
100 |
0-100
|
Modal density in the late reverberation decay.
|
HFReference |
float |
5000 |
20-20000 (Hz)
|
Delay time of the first reflection relative to the direct path.
|
Parametric Equalizer
|
http://www.un4seen.com/doc/#bass/BASS_DX8_PARAMEQ.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
center |
float |
0 |
80-16000 (Hz)
|
Center frequency.
|
bandwidth |
float |
12
|
1-36
|
Bandwidth, in semitones.
|
gain |
float |
0 |
-15-15 (dB)
|
Output gain of signal.
|
Reverb
|
http://www.un4seen.com/doc/#bass/BASS_DX8_REVERB.html
|
Parameter |
Type |
Default value |
Valid range |
Description
|
inGain |
float |
0 |
-96-0 (dB)
|
Input gain of signal.
|
reverbMix |
float |
0
|
-96-0 (dB)
|
Reverb mix.
|
reverbTime |
float |
1000 |
0.001-3000 (ms)
|
Reverb time.
|
highFreqRTRatio |
float |
0.001 |
0.001-0.999 (ms)
|
High-frequency reverb time ratio.
|
Example
local sound = playSound ("music.mp3")
setSoundEffectEnabled (sound, "echo", true)
local echoParams = getSoundEffectParameters (sound, "echo")
print (echoParams.feedback) -- 50
iprint (echoParams)
--[[
{
feedback = 50,
leftDelay = 500,
panDelay = false,
rightDelay = 500,
wetDryMix = 50
}
]]
Requirements
This template will be deleted.
See Also