GetSoundLength: Difference between revisions
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''' | __NOTOC__ | ||
{{Client function}} | |||
[ | This function is used to return the playback length of the specified [[sound]] element. | ||
{{New feature/item|3.0132|1.3.2|| | |||
If the element is a player, this function will use the players voice. | |||
}} | |||
==Syntax== | |||
<syntaxhighlight lang="lua">float getSoundLength ( element theSound )</syntaxhighlight> | |||
{{OOP||[[sound]]:getLength|length}} | |||
===Required Arguments=== | |||
*'''theSound:''' the [[sound]] element which length you want to return. | |||
===Returns=== | |||
Returns an [[float]] value indicating the playback length of the [[sound]] element in seconds. | |||
==Example== | |||
Plays a sound then outputs the sound length. | |||
<syntaxhighlight lang="lua"> | |||
local sound = playSound("money.mp3", false) -- Play a sound | |||
local soundLength = getSoundLength(sound) -- Get the length of the sound | |||
outputChatBox("This sound is " .. soundLength .. " seconds long.") | |||
</syntaxhighlight> | |||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.2|Added player element to use a players voice}} | |||
==See Also== | |||
{{Audio_functions|client}} | |||
[[hu:getSoundLength]] | |||
[[ar:getSoundLength]] | |||
[[ro:getSoundLength]] | |||
[[pt-br:getSoundLength]] |
Latest revision as of 22:13, 6 September 2024
This function is used to return the playback length of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundLength ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getLength(...)
- Variable: .length
Required Arguments
- theSound: the sound element which length you want to return.
Returns
Returns an float value indicating the playback length of the sound element in seconds.
Example
Plays a sound then outputs the sound length.
local sound = playSound("money.mp3", false) -- Play a sound local soundLength = getSoundLength(sound) -- Get the length of the sound outputChatBox("This sound is " .. soundLength .. " seconds long.")
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd