GetSoundPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function is used to return the current seek position of the specified [[sound]] element. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getSoundPosition ( element | <syntaxhighlight lang="lua">int getSoundPosition ( element theSound )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theSound:''' The [[sound]] element which seek position you want to return. | ||
===Returns=== | ===Returns=== | ||
Returns an | Returns an [[int]]eger value indicating the seek position of the [[sound]] element in milliseconds. | ||
==Example== | ==Example== |
Revision as of 20:49, 26 December 2008
This function is used to return the current seek position of the specified sound element.
Syntax
int getSoundPosition ( element theSound )
Required Arguments
- theSound: The sound element which seek position you want to return.
Returns
Returns an integer value indicating the seek position of the sound element in milliseconds.
Example
TODO
Click to collapse [-]
Client--TODO
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd