GetSoundPosition: Difference between revisions
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(OOP) |
Tag: Rollback |
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==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[hu:getSoundPosition]] | |||
[[AR:getSoundPosition]] | [[AR:getSoundPosition]] | ||
[[RO:getSoundPosition]] | |||
[[pt-br:getSoundPosition]] |
Latest revision as of 16:36, 26 September 2021
This function is used to return the current seek position of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundPosition ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getPlaybackPosition(...)
- Variable: .playbackPosition
- Counterpart: setSoundPosition
Required Arguments
- theSound: The sound element which seek position you want to return.
Returns
Returns a float value indicating the seek position of the sound element in seconds.
Example
Plays a sound then outputs the seek position.
local sound = playSound("randomSound.mp3",false) --Play a sound local soundPosition = getSoundPosition(sound) --Get the current sound position outputChatBox("The current seek position of the sound is: " .. soundPosition .. ".")
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd