GetSoundVolume: Difference between revisions

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{{Client function}}
{{Client function}}
This function is used to return the volume level of the specified [[sound]] element.
This function is used to return the volume level of the specified [[sound]] element.
 
{{New_feature|3.0139|1.3.2|
Use a player element to control a players voice with this function.
}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
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addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
</syntaxhighlight>
</syntaxhighlight>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.2|Added player element for voice control}}


==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}

Revision as of 22:39, 4 May 2013

This function is used to return the volume level of the specified sound element. Use a player element to control a players voice with this function.

Syntax

float getSoundVolume ( element theSound )

Required Arguments

  • theSound: The sound element which volume you want to return.

Returns

Returns a float representing the volume level of the sound element, false if invalid arguments were passed.

Example

This example creates a sound then outputs the volume for it.

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

Changelog

Version Description
1.3.2 Added player element for voice control

See Also

Shared