GetSoundVolume: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function is used to return the volume level of the specified [[sound]] element. | This function is used to return the volume level of the specified [[sound]] [[element]]. | ||
{{ | {{New feature/item|3.0132|1.3.2|| | ||
If the element is a [[player]], this function will use the players voice. | |||
}} | }} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight> | <syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight> | ||
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theSound:''' | *'''theSound:''' the [[sound]] [[element]] which volume you want to return. | ||
===Returns=== | ===Returns=== | ||
Returns a [[float]] representing the volume level of the [[sound]] element, ''false'' if invalid arguments were passed. | Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed. | ||
==Example== | ==Example== | ||
Line 21: | Line 21: | ||
outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound | outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound | ||
end | end | ||
addEventHandler("onClientPlayerWasted", | addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | ==Changelog== | ||
{{ChangelogHeader}} | {{ChangelogHeader}} | ||
{{ChangelogItem|1.3.2|Added player element | {{ChangelogItem|1.3.2|Added player element to use a players voice}} | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[hu:getSoundVolume]] | |||
[[ar:getSoundVolume]]´ | |||
[[pt-br:getSoundVolume]] |
Latest revision as of 16:36, 26 September 2021
This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundVolume ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getVolume(...)
- Variable: .volume
- Counterpart: setSoundVolume
Required Arguments
Returns
Returns a float representing the volume level of the sound element, false if invalid arguments were passed.
Example
This example creates a sound then outputs the volume for it.
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound end addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd
´