GetSoundWaveData: Difference between revisions
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This allows things like visualisations. | This allows things like visualisations. | ||
{{New feature/item|3.0132|1.3.2|| | |||
If the element is a player, this function will use the players voice. | If the element is a player, this function will use the players voice. | ||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">table getSoundWaveData ( element sound, int iSamples )</syntaxhighlight> | <syntaxhighlight lang="lua">table getSoundWaveData ( element sound, int iSamples )</syntaxhighlight> | ||
{{OOP||[[sound]]:getWaveData}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''sound:''' | *'''sound:''' a [[sound]] [[element]] that is created using [[playSound]] or [[playSound3D]]. Streams are also supported | ||
*'''iSamples:''' | *'''iSamples:''' allowed samples are 256, 512, 1024, 2048, 4096, 8192 and 16384. | ||
===Returns=== | ===Returns=== | ||
Returns a table of '''iSamples'''/2 floats representing the current audio frame waveform. | Returns a [[table]] of '''iSamples'''/2 floats representing the current audio frame waveform. | ||
Returns false if the sound is not playing yet or hasn't buffered in the | Returns ''false'' if the sound is not playing yet or hasn't buffered in the | ||
case of streams. | case of streams. | ||
Line 74: | Line 75: | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[ | |||
[[ar:getSoundWaveData]] |
Revision as of 17:02, 17 October 2014
This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations.
If the element is a player, this function will use the players voice.
Syntax
table getSoundWaveData ( element sound, int iSamples )
OOP Syntax Help! I don't understand this!
- Method: sound:getWaveData(...)
Required Arguments
- sound: a sound element that is created using playSound or playSound3D. Streams are also supported
- iSamples: allowed samples are 256, 512, 1024, 2048, 4096, 8192 and 16384.
Returns
Returns a table of iSamples/2 floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Example
This code creates vertical waveform of sound in center of screen from top to bottom. [1] Key 9 - start, key 0 - stop.
Click to collapse [-]
Clientlocal handl = nil local sx,_ = guiGetScreenSize() local colors = { tocolor(255,0,0),tocolor(0,255,0) } function clientRenderFunc() if(handl) then dxDrawRectangle(sx/2,0,1,256,tocolor(255,255,255,127)) local bt = getSoundWaveData(handl,512) if(not bt) then return end for i=1,127 do dxDrawLine(sx/2+64*bt[2*i-1],i*2-2,sx/2+64*bt[2*(i+1)-1],(i+1)*2-2,colors[2]) dxDrawLine(sx/2+64*bt[2*i],i*2-1,sx/2+64*bt[2*(i+1)],(i+1)*2-1,colors[1]) end end end function clientSoundStopFunc(_) if(source == handl) then removeEventHandler("onClientRender",root,clientRenderFunc) removeEventHandler("onClientSoundStopped",root,clientSoundStopFunc) handl = nil end end function musicStartFunc() if(not handl) then handl = playSound('btr.mp3') addEventHandler("onClientRender",root,clientRenderFunc) addEventHandler("onClientSoundStopped",root,clientSoundStopFunc) end end function musicStopFunc() if(handl) then removeEventHandler("onClientRender",root,clientRenderFunc) removeEventHandler("onClientSoundStopped",root,clientSoundStopFunc) stopSound(handl) handl = nil end end bindKey("9","down",musicStartFunc) bindKey("0","down",musicStopFunc)
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd