GuiCreateButton: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function is for creating a new GUI button
This function allows creation of a GUI Button, which is a clickable item as part of GUI.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element guiCreateButton ( float x, float y, float width, float height, string text, bool relative, [element parent, callback on_click ] )
element guiCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil, function callbackOnClick ] )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''x:''' A float of the 2D x position of the GUI button on a player's screen.  This is affected by the ''relative'' argument.
*'''x:''' The 2D x position of the GUI button on a player's screen
*'''y:''' A float of the 2D y position of the GUI button on a player's screen. This is affected by the ''relative'' argument.
*'''y:''' The 2D y position of the GUI button on a player's screen
*'''width:''' A float of the width of the GUI button. This is affected by the ''relative'' argument.
*'''width:''' The width of the GUI box
*'''height:''' A float of the height of the GUI button. This is affected by the ''relative'' argument.
*'''height:''' The height of the GUI box
*'''text:''' A string of the text that will be displayed as a label on the button.
*'''text:''' The text you want the GUI box to display
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
*'''relative:''' ??????????????????????????????????????????????????


<!-- Only include this section below if there are optional arguments -->
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''parent:''' ??????????????????????????????????????????????????
*'''parent:''' This is the parent that the gui button is attached to.  Sizes and positioning will be made relative to this parent.  If no parent is passed, the parent will become the screen - causing relative positioning and sizing according to screen positioning.
*'''callback on_click:''' ??????????????????????????????????????????????????
*'''callbackOnClick :''' This is a function representing the function that will be called when clicking this GUI Button.  This is optional, and the [[onClientClick]] event can be used as an alternative.


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns an element of the created button if it was successfully created, false otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--setup our function to output the message to the chatbox
blabhalbalhb --abababa
function outputEditBox ()
--This line does this...
local text = guiGetText ( editBox )--get the text from the edit box
mooo
outputChatBox ( text ) --output that text
end
 
--create our button and attach it to the outputEditBox function
guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true, nil, outputEditBox )
--Create an edit box and define it as "editBox".
editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI_functions}}
{{GUI_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 17:07, 30 July 2007

This function allows creation of a GUI Button, which is a clickable item as part of GUI.

Syntax

element guiCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil, function callbackOnClick ] )

Required Arguments

  • x: A float of the 2D x position of the GUI button on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the GUI button on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the GUI button. This is affected by the relative argument.
  • height: A float of the height of the GUI button. This is affected by the relative argument.
  • text: A string of the text that will be displayed as a label on the button.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • parent: This is the parent that the gui button is attached to. Sizes and positioning will be made relative to this parent. If no parent is passed, the parent will become the screen - causing relative positioning and sizing according to screen positioning.
  • callbackOnClick : This is a function representing the function that will be called when clicking this GUI Button. This is optional, and the onClientClick event can be used as an alternative.

Returns

Returns an element of the created button if it was successfully created, false otherwise.

Example

This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.

--setup our function to output the message to the chatbox
function outputEditBox ()
	local text = guiGetText ( editBox )--get the text from the edit box
	outputChatBox ( text ) --output that text
end

--create our button and attach it to the outputEditBox function
guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true, nil, outputEditBox )
--Create an edit box and define it as "editBox".
editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows