GuiCreateEdit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is for creating a new GUI | This function is for creating a new GUI edit box. This is a text box in which the user can input text. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element | element guiCreateEdit ( float x, float y, float width, float height, string text, bool relative, [element parent = nil] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''x:''' A float of the 2D x position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument. | |||
*''' | *'''y:''' A float of the 2D y position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument. | ||
*'''width:''' A float of the width of the GUI edit box. This is affected by the ''relative'' argument. | |||
*'''height:''' A float of the height of the GUI edit box. This is affected by the ''relative'' argument. | |||
*'''text:''' A string of the text that will be displayed by default in the edit box. | |||
*'''relative:''' This is whether sizes and positioning are relative. If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent. | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*''' | *'''parent:''' This is the parent that the gui button is attached to. The ''relative'' argument must be true to use this. Sizes and positioning will be made relative to this parent. If no parent is passed, the parent will become the screen - causing relative positioning and sizing according to screen positioning. | ||
===Returns=== | ===Returns=== | ||
Returns an element of the created edit box if it was successfully created, false otherwise. | |||
Returns | |||
==Example== | ==Example== | ||
This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | --setup our function to output the message to the chatbox | ||
function outputEditBox () | |||
local text = guiGetText ( editBox )--get the text from the edit box | |||
outputChatBox ( text ) --output that text | |||
end | |||
--create our button and attach it to the outputEditBox function | |||
guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true, nil, outputEditBox ) | |||
--Create an edit box and define it as "editBox". | |||
editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{GUI_functions}} | {{GUI_functions}} | ||
Revision as of 13:21, 1 August 2007
This function is for creating a new GUI edit box. This is a text box in which the user can input text.
Syntax
element guiCreateEdit ( float x, float y, float width, float height, string text, bool relative, [element parent = nil] )
Required Arguments
- x: A float of the 2D x position of the GUI edit box on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the GUI edit box on a player's screen. This is affected by the relative argument.
- width: A float of the width of the GUI edit box. This is affected by the relative argument.
- height: A float of the height of the GUI edit box. This is affected by the relative argument.
- text: A string of the text that will be displayed by default in the edit box.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- parent: This is the parent that the gui button is attached to. The relative argument must be true to use this. Sizes and positioning will be made relative to this parent. If no parent is passed, the parent will become the screen - causing relative positioning and sizing according to screen positioning.
Returns
Returns an element of the created edit box if it was successfully created, false otherwise.
Example
This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.
--setup our function to output the message to the chatbox function outputEditBox () local text = guiGetText ( editBox )--get the text from the edit box outputChatBox ( text ) --output that text end --create our button and attach it to the outputEditBox function guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true, nil, outputEditBox ) --Create an edit box and define it as "editBox". editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign