GuiCreateLabel: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | |||
This function is for creating a new GUI label. A label is simply a piece of text that cannot be edited by the user. | This function is for creating a new GUI label. A label is simply a piece of text that cannot be edited by the user. | ||
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==Example== | ==Example== | ||
This example creates a label. When an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked. It hides after 5 seconds. | '''Example 1:''' This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some gui labels to each tab. | ||
<syntaxhighlight lang="lua"> | |||
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar. | |||
local tabPanel = guiCreateTabPanel ( 0, 0, 2, 1, true, myWindow ) --create a tab panel which fills the whole window | |||
local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' | |||
local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel' | |||
-- adds a label (text) to each tab | |||
guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) | |||
guiCreateLabel(0.02,0.04,0.94,0.92,"This is help text.",true,tabHelp) | |||
</syntaxhighlight> | |||
'''Example 2:''' This example creates a label. When an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked. It hides after 5 seconds. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--create an empty label | --create an empty label |
Revision as of 14:05, 4 August 2007
This function is for creating a new GUI label. A label is simply a piece of text that cannot be edited by the user.
Syntax
element guiCreateLabel ( float x, float y, float width, float height, string text, bool relative, [element parent = nil] )
Required Arguments
- x: A float of the 2D x position of the GUI label on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the GUI label on a player's screen. This is affected by the relative argument.
- width: A float of the width of the GUI label. This is affected by the relative argument.
- height: A float of the height of the GUI label. This is affected by the relative argument.
- text: A string of the text that will be displayed by default in the edit box.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- parent: This is the parent that the gui label is attached to. The relative argument must be true to use this. Sizes and positioning will be made relative to this parent. If no parent is passed, the parent will become the screen - causing relative positioning and sizing according to screen positioning.
Returns
Returns an element of the created label if it was successfully created, false otherwise.
Example
Example 1: This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some gui labels to each tab.
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0, 2, 1, true, myWindow ) --create a tab panel which fills the whole window local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel' -- adds a label (text) to each tab guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) guiCreateLabel(0.02,0.04,0.94,0.92,"This is help text.",true,tabHelp)
Example 2: This example creates a label. When an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked. It hides after 5 seconds.
--create an empty label local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement ) --if an element was clicked on screen if ( clickedElement ) then --retreive the element type local elementType = getElementType ( clickedElement ) --change the label text to that element type guiSetText ( myLabel, elementType ) --and place it in the position of where the element is guiSetPosition ( myLabel, absoluteX, absoluteY, true ) --hide the text by passing an empty string 5 seconds later setTimer ( guiSetText, 5000, 1, myLabel, "" ) end end addEventHandler ( "onClientClick", getRootElement(), addLabelOnClick )
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign