GuiCreateStaticImage: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element guiCreateStaticImage ( float x, float y, float width, float height, string filename, bool relative, element parent, | element guiCreateStaticImage ( float x, float y, float width, float height, string filename, bool relative, [element parent = nil, resource sourceResource = getThisResource()] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 23:09, 30 September 2008
This function creates a static image using a .png image in the resource.
Syntax
element guiCreateStaticImage ( float x, float y, float width, float height, string filename, bool relative, [element parent = nil, resource sourceResource = getThisResource()] )
Required Arguments
- x: A float of the 2D x position of the image on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the image on a player's screen. This is affected by the relative argument.
- width: A float of the width of the image. This is affected by the relative argument.
- height: A float of the height of the image. This is affected by the relative argument.
- filename: The location of the image file that is being loaded. This should be the same as an image file specified in meta.xml file.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.
- parent: This is the parent that the image is attached to. The relative argument must be true to use this. Sizes and positioning will be made relative to this parent. If nil parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- sourceResource: The resource to load the image from. Defaults to the resource that the script is running from.
Returns
Returns element if image was created successfully, false otherwise.
Example
This example will display an image (imagename.png) on the client's (player's) screen.
Click to collapse [-]
Client-side script (example.lua)[lua] function showClientImage() guiCreateStaticImage( 20, 200, 100, 100, "imagename.png", false ) end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage )
Click to collapse [-]
meta.xmlIn this example meta.xml is used to tell the server which files it will be using.
<info author="Yourname" version="1.0" /> <script src="example.lua" type="client" /> <file src="imagename.png" />
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign