GuiCreateStaticImage: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns [[element]] if image was created successfully, ''false'' otherwise.


==Example==
==Example==

Revision as of 20:05, 13 January 2008

This function creates a static image.

Syntax

element guiCreateStaticImage ( float x, float y, float width, float height, string filename, bool relative, parent element, [resource sourceResource = getThisResource()] )

Required Arguments

  • argumentName: description

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • sourceResource: The resource to load the image from. Defaults to the resource that the script is running from.

Returns

Returns element if image was created successfully, false otherwise.

Example

This example will display an image (imagename.png) on the client's (player's) screen.

Click to collapse [-]
Client-side script (example.lua)
[lua]
function showClientImage()
   guiCreateStaticImage( 20, 200, 100, 100, "imagename.png", false )
end
addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage )
Click to collapse [-]
meta.xml

In this example meta.xml is used to tell the server which files it will be using.

   <info author="Yourname" version="1.0" />
   <script src="example.lua" type="client" />
   <file src="imagename.png" />

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows