GuiGridListGetItemText: Difference between revisions

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<section name="Click to Expand" class="client" show="false">
<section name="Click to Expand" class="client" show="false">
<syntaxhighlight lang="lua">function clientsideResourceStart ()
<syntaxhighlight lang="lua">function clientsideResourceStart ()
    local numberList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) --Create a gridlist
        --Create a gridlist
    local columnA = guiGridListAddColumn ( numberList, "columnA Title", 0.85 ) --Create a columnA on the gridlist
    local numberList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )  
    rowA = guiGridListAddRow ( numberList )
            --Create columnA on the gridlist
    rowB = guiGridListAddRow ( numberList ) --Add 2 rows to the grid list
local columnA = guiGridListAddColumn ( numberList, "columnA Title", 0.85 )  
    guiGridListSetItemText ( numberList, rowA, columnA, "Hello", false, false )  
            --Add 2 rows to the grid list
    --Create the text "Hello" for rowA, columnA
rowA = guiGridListAddRow ( numberList )
    guiGridListSetItemText ( numberList, rowB, columnA, "World!", false, false )  
    rowB = guiGridListAddRow ( numberList )
    --Create the text "World!" for rowB, columnA
                --Create the text "Hello" for rowA, columnA
getRandomItem = math.random ( 1, 2 )
guiGridListSetItemText ( numberList, rowA, columnA, "Hello", false, false )  
if getRandomItem == 1 then --Choose randomly which grid list item text to retrieve
            --Create the text "World!" for rowB, columnA
            randomItemData = guiGridListGetItemText ( numberList, rowA, columnA )
guiGridListSetItemText ( numberList, rowB, columnA, "World!", false, false )
elseif getRandomItem == 2 then
    --Choose randomly which grid list item text to retrieve
randomItemData = guiGridListGetItemText ( numberList, rowB, columnA )
        getRandomItem = math.random ( 1, 2 )      
end
if getRandomItem == 1 then  
outputChatBox ( "My gridlist item text: "..randomItemData ) --Output the randomly retrieved item text
                randomItemData = guiGridListGetItemText ( numberList, rowA, columnA )
        elseif getRandomItem == 2 then
                randomItemData = guiGridListGetItemText ( numberList, rowB, columnA )
        end
        --Output the randomly retrieved item text
        outputChatBox ( "My gridlist item text: "..randomItemData )  
end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )

Revision as of 06:43, 9 October 2007

This function retrieves the text from a specific grid list item.

Syntax

string guiGridListGetItemText ( element theElement, int rowIndex, int columnIndex )

Required Arguments

  • theElement: the gridlist containing the item you're interested in
  • rowIndex: row id of the item
  • columnIndex: column id of the item

Returns

Returns the text of the item if the arguments are right, false otherwise.

Example

This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.

Click to expand [+]
Click to Expand

Example 2

This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox.

Click to expand [+]
Click to Expand

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows