GuiGridListGetItemText: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 21: Line 21:
<syntaxhighlight lang="lua">function clientsideResourceStart ()
<syntaxhighlight lang="lua">function clientsideResourceStart ()
         --Create a gridlist
         --Create a gridlist
     local numberList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )  
     local myGridList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )  
            --Create columnA on the gridlist
    --Create columnA on the gridlist
local columnA = guiGridListAddColumn ( numberList, "columnA Title", 0.85 )  
local columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.85 )  
            --Add 2 rows to the grid list
    --Add 2 rows to the grid list
rowA = guiGridListAddRow ( numberList )
rowA = guiGridListAddRow ( myGridList )
     rowB = guiGridListAddRow ( numberList )
     rowB = guiGridListAddRow ( myGridList )
                --Create the text "Hello" for rowA, columnA
        --Create the text "Hello" for rowA, columnA
guiGridListSetItemText ( numberList, rowA, columnA, "Hello", false, false ) 
guiGridListSetItemText ( myGridList, rowA, columnA, "Hello", false, false ) 
            --Create the text "World!" for rowB, columnA
    --Create the text "World!" for rowB, columnA
guiGridListSetItemText ( numberList, rowB, columnA, "World!", false, false )
guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false )
     --Choose randomly which grid list item text to retrieve
     --Choose randomly which grid list item text to retrieve
         getRandomItem = math.random ( 1, 2 )       
         getRandomItem = math.random ( 1, 2 )       
if getRandomItem == 1 then  
if getRandomItem == 1 then  
                 randomItemData = guiGridListGetItemText ( numberList, rowA, columnA )
                 randomItemData = guiGridListGetItemText ( myGridList, rowA, columnA )
         elseif getRandomItem == 2 then
         elseif getRandomItem == 2 then
                 randomItemData = guiGridListGetItemText ( numberList, rowB, columnA )
                 randomItemData = guiGridListGetItemText ( myGridList, rowB, columnA )
         end
         end
         --Output the randomly retrieved item text
         --Output the randomly retrieved item text
         outputChatBox ( "My gridlist item text: "..randomItemData )  
         outputChatBox ( "My gridlist item text: "..randomItemData )  
end
end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )end
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )
</syntaxhighlight>
</syntaxhighlight>

Revision as of 06:45, 9 October 2007

This function retrieves the text from a specific grid list item.

Syntax

string guiGridListGetItemText ( element theElement, int rowIndex, int columnIndex )

Required Arguments

  • theElement: the gridlist containing the item you're interested in
  • rowIndex: row id of the item
  • columnIndex: column id of the item

Returns

Returns the text of the item if the arguments are right, false otherwise.

Example

This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.

Click to expand [+]
Click to Expand

Example 2

This example creates a player list on resource start, clicking on it will output the selected player name to the chatbox.

Click to expand [+]
Click to Expand

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows