GuiLabelGetColor: Difference between revisions

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===Returns===
===Returns===
Returns four ''int'' values, representing the amount of red, green, blue if successful. ''false'' otherwise.
Returns three ''int'' values, representing the amount of red, green, blue if successful. ''false'' otherwise.


==Example==  
==Example==  

Revision as of 09:55, 16 September 2012

ADDED/UPDATED IN VERSION 1.3.1 r4670:

This function gets the color of a label.



Syntax

int int int guiLabelGetColor ( element theLabel )

Required Arguments

  • theLabel: The label to get color.

Returns

Returns three int values, representing the amount of red, green, blue if successful. false otherwise.

Example

This example creates a label, set random color and when player type command /get_color_label it's return label color.

Click to collapse [-]
Client
local pLabel = guiCreateLabel( 0.5, 0.5, 0.5, 0.5, 'Text', true )
guiLabelSetColor( pLabel, math.random( 0, 255 ), math.random( 0, 255 ), math.random( 0, 255 ) )

addCommandHandler( 'get_color_label', 
    function()
        local iR, iG, iB = guiLabelGetColor( pLabel )
        outputChatBox( ( 'Label color is r = %s, g = %s, b = %s' ):foramt( iR, iG, iB ) )
    end
)


See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows