GuiMemoSetReadOnly: Difference between revisions

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==Example==  
==Example==  
{{Client function}}
{{Client function}}
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), -- only execute the code when this resource restarts
function memoo()
function ()
    memo = guiCreateMemo(500, 500, 500, 500, "This is a memo", false)-- We created a memo.
memo = guiCreateMemo ( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ); -- create an absolute memo
      guiMemoSetReadOnly(memo, true)--We made it read only.
guiMemoSetReadOnly ( memo, true ); -- make it read only, players wont be able to edit it ingame
end
end
addEventHandler("onClientResourceStart", getRootElement(), memoo)--We handle our memo.</syntaxhighlight>
);</syntaxhighlight>


==See Also==
==See Also==
{{GUI_functions}}
{{GUI_functions}}

Revision as of 17:23, 20 January 2014

This function allows you to set or remove read-only status for a GUI memo. If read-only is set to true, the contents are not editable.

Syntax

bool guiMemoSetReadOnly ( gui-memo theMemo, bool status )

Required Arguments

  • theMemo: The memo to change read-only status of.
  • status: A boolean value indicating whether read-only is to be enabled or disabled.

Returns

Returns true if the status was successfully changed, false otherwise.

Example

addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), -- only execute the code when this resource restarts
	function ()
		memo = guiCreateMemo ( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ); -- create an absolute memo
		guiMemoSetReadOnly ( memo, true ); -- make it read only, players wont be able to edit it ingame
	end
);

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows