GuiSetText: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool guiSetText ( element, text )
bool guiSetText ( element guiElement, string text )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''guiElement:''' The GUI element, the text of you wish to set
*'''argumentName:''' description
*'''text:''' The text
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if text has been successfully set on the gui element, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
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==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI_functions}}
{{GUI_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 17:24, 7 August 2007

This function is for setting text of a GUI element

Syntax

bool guiSetText ( element guiElement, string text )

Required Arguments

  • guiElement: The GUI element, the text of you wish to set
  • text: The text

Returns

Returns true if text has been successfully set on the gui element, false otherwise.

Example

This example creates a label. When an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked. It hides after 5 seconds.

--create an empty label
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, "", true )

function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )
	--if an element was clicked on screen
	if ( clickedElement ) then
		--retreive the element type
		local elementType = getElementType ( clickedElement )
		--change the label text to that element type
		guiSetText ( myLabel, elementType )
		--and place it in the position of where the element is
		guiSetPosition ( myLabel, absoluteX, absoluteY, true )
		--hide the text by passing an empty string 5 seconds later
		setTimer ( guiSetText, 5000, 1, myLabel, "" )
	end
end
addEventHandler ( "onClientClick", getRootElement(), addLabelOnClick )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows