HU/dxGetMaterialSize

From Multi Theft Auto: Wiki
Revision as of 12:02, 27 November 2018 by Surge (talk | contribs) (Created page with "{{Client function hu}} __NOTOC__ Ez visszadja a kínált material elemek méretét. ==Szintaxis== <syntaxhighlight lang="lua"> int, int [, int] dxGetMaterialSize ( eleme...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Ez visszadja a kínált material elemek méretét.

Szintaxis

int, int [, int] dxGetMaterialSize ( element material )

OOP Syntax Help! I don't understand this!

Method: material:getSize(...)


Kötelező paraméterek

  • material : The material element whose size is to be gotten

Visszatérési érték

Returns two ints representing the width and height in pixels of the material, or false if an invalid parameter was passed to the function. If the material is a volume texture, this function will return three ints representing the width, height and depth.

Példa

myTexture = dxCreateTexture( "man.png" )
local width, height = dxGetMaterialSize( myTexture )
outputChatBox( "man.png is " .. tostring(width) .. " pixels wide and " .. tostring(height) .. " pixels high" )

Changelog

Version Description
1.3.0-9.04021 Added third return value for volume textures

Lásd még

Fordította

2018.11.27. Surge