IsConsoleActive: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function returns whether the ingame console window is visible or not. ==Syntax== <syntaxhighlight lang="lua"> bool isConsoleActive () </syntaxhighlight> ===Returns=== Returns...) |
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This example does... | This example does... | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function consoleactiveCommand(arg) | |||
local active = "not active." | |||
if (isConsoleActive()) then active = "active.") | |||
outputChatBox("Your console is " .. active) | |||
end | |||
addCommandHandler("consoleactive", consoleactiveCommand) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 09:24, 28 March 2009
This function returns whether the ingame console window is visible or not.
Syntax
bool isConsoleActive ()
Returns
Returns true if the console is visible, false if not.
Example
This example does...
function consoleactiveCommand(arg) local active = "not active." if (isConsoleActive()) then active = "active.") outputChatBox("Your console is " .. active) end addCommandHandler("consoleactive", consoleactiveCommand)
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
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- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
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- guiEditSetReadOnly
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- guiGridListSetVerticalScrollPosition
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