IsElementWithinAColShape: Difference between revisions
Jump to navigation
Jump to search
m (→Code: Switched the output of debug.) |
(The predefined variable localPlayer and getLocalPlayer() are the same thing.) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Useful Function}} | {{Useful Function}} | ||
<lowercasetitle/> | <lowercasetitle/> | ||
__NOTOC__ | __NOTOC__ | ||
Line 17: | Line 16: | ||
===Code=== | ===Code=== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">function isElementWithinAColShape(element) | <syntaxhighlight lang="lua"> | ||
function isElementWithinAColShape(element) | |||
if element or isElement(element)then | |||
for _,colshape in ipairs(getElementsByType("colshape"))do | |||
if isElementWithinColShape(element,colshape) then | |||
return colshape | |||
end | |||
end | |||
end | |||
outputDebugString("isElementWithinAColShape - Invalid arguments or element does not exist",1) | |||
return false | |||
end</syntaxhighlight></section> | end</syntaxhighlight></section> | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua">function isElementWithinAColShape(element) | <syntaxhighlight lang="lua"> | ||
function isElementWithinAColShape(element) | |||
local element = element or localPlayer | |||
if element or isElement(element)then | |||
for _,colshape in ipairs(getElementsByType("colshape"))do | |||
if isElementWithinColShape(element,colshape) then | |||
return colshape | |||
end | |||
end | |||
end | |||
outputDebugString("isElementWithinAColShape - Element does not exist",1) | |||
return false | |||
end</syntaxhighlight></section> | end</syntaxhighlight></section> | ||
===Example=== | ===Example=== | ||
<section name="Server" class="server" show="true"> | |||
This code will destroy the colshape the player is currently in when he types the command '/deletecol'. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function deleteColShape(thePlayer, command) | ||
</syntaxhighlight> | local colshape = isElementWithinAColShape(thePlayer) | ||
if colshape then -- if the player who entered the command is in a colshape | |||
outputChatBox("The colshape you are in has been successfully deleted!", thePlayer, 0, 255, 0) | |||
destroyElement(colshape) -- destroy the col shape he is in | |||
else | |||
outputChatBox("You are currently not in a colshape", thePlayer, 255, 0, 0) -- if he is not in the colshape | |||
end | |||
end | |||
addCommandHandler("deletecol", deleteColShape) | |||
</syntaxhighlight></section> | |||
==See Also== | ==See Also== | ||
{{Useful_Functions}} | {{Useful_Functions}} |
Latest revision as of 11:30, 10 October 2016
This function checks if the element is in a colshape.
Syntax
Click to collapse [-]
Servercolshape / bool isElementWithinAColShape ( element theElement )
Click to collapse [-]
Clientcolshape / bool isElementWithinAColShape ( [ element theElement ] )
Required/Optional Arguments
- theElement: The element you want to check. (If not entered in client-side function, local player will be checked instead.)
Returns
Returns a colshape the element is in else false if the element isn't in one or no arguments were passed.
Code
Click to collapse [-]
Serverfunction isElementWithinAColShape(element) if element or isElement(element)then for _,colshape in ipairs(getElementsByType("colshape"))do if isElementWithinColShape(element,colshape) then return colshape end end end outputDebugString("isElementWithinAColShape - Invalid arguments or element does not exist",1) return false end
Click to collapse [-]
Clientfunction isElementWithinAColShape(element) local element = element or localPlayer if element or isElement(element)then for _,colshape in ipairs(getElementsByType("colshape"))do if isElementWithinColShape(element,colshape) then return colshape end end end outputDebugString("isElementWithinAColShape - Element does not exist",1) return false end
Example
Click to collapse [-]
ServerThis code will destroy the colshape the player is currently in when he types the command '/deletecol'.
function deleteColShape(thePlayer, command) local colshape = isElementWithinAColShape(thePlayer) if colshape then -- if the player who entered the command is in a colshape outputChatBox("The colshape you are in has been successfully deleted!", thePlayer, 0, 255, 0) destroyElement(colshape) -- destroy the col shape he is in else outputChatBox("You are currently not in a colshape", thePlayer, 255, 0, 0) -- if he is not in the colshape end end addCommandHandler("deletecol", deleteColShape)
See Also
Table functions
- addTableChangeHandler » This function monitors the changes of a table.
- pairsByKeys » This function sort pairs table.
- rangeToTable » This function converts a string range to a table containing number values.
- setTableProtected » This function protects a table and makes it read-only.
- setTableToSql » This function is used to save the table in the database (sql).
- Sort_Functions » These functions are able to sort your tables by a key.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
- isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
- table.compare » This function checks whether two given tables are equal.
- table.copy » This function copies a whole table and all the tables in that table.
- table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
- table.element » This function returns a new table with only userdata content.
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- table.fromString » This function converts string to a table.
- table.getRandomRows » This function returns random rows from table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.removeValue » This function removes a specified value from a table.
- table.size » This function returns the absolute size of a table.
ACL functions
- aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
- renameAclGroup » This function gives an existing ACL group a new name.
- getPlayersInACLGroup » This function returns all players in an ACL group.
- isPlayerInACL » This function checks if a player element is in an ACL group.
Account functions
- getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
- isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)
Camera functions
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
- sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.
Colshape functions
- createGarageColShape » This function creates a collision shape from the specified garage.
Cursor functions
- getCursorMovedOn » This function checks in which way the cursor is currently moving.
- setCursorCenteredOnRectangle » This functions will center the cursor inside a rectangle.
Drawing functions
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawBorderedRectangle » This is a function that will create a bordered rectangle.
- dxDrawBorderedText » This is a function that will create a bordered text.
- dxDrawDashedLine » This function draws a line with dashes.
- dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawImageOnElement » This function draws an image on any element.
- dxDrawLinedRectangle » This is a function that will create a rectangle outline with dx lines.
- dxDrawLoading » This function draws a loading bar on the screen.
- dxDrawOctagon3D » This function creates a 3D Octagon
- dxDrawPolygon » This function draws a custom polygon on the screen.
- dxDrawProgressBar » This function simulates a progress bar drawed using DirectDraw.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxDrawRectangleOnPlayer » This function draws a 3D rectangle above the player.
- dxDrawRing » This function draws a ring with dx lines.
- dxDrawRombo » This function creates a Rhombus.
- dxDrawSprite » This function draw a sprite in the 3D world.
- dxDrawTextOnElement » This function draws a text on any element.
- dxDrawTextOnRectangle » Esta funcion crea un rectangle con un texto dentro.
- dxDrawTriangle » This is a function that will create a triangle with dx lines.
- dxDrawBordered3DLine »This function creates a bordered area with 3D dx lines.
- dxFade » This function fade-in or fade-out any dxDraw by gradually changing its alpha value.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- wordWrap » This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.
- CreateRectangle3D » This is a function that will create a 3d rectangle on the player screen.
- getScreenStartPositionFromBox » This function helps with getting the correct position for your dx-effects.
Effects functions
- attachEffect » This function allows you attach an effect to an element.
- setScreenFlash » This function will make the screen flash(like a screenshot).
Element functions
- autoAttach » This function attaches one element into another at the same position and rotation they are.
- attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
- getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
- getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
- getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- getNearestElement » This function returns the nearest element (of a specific type) to a player.
- getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
- isElementInAir » This function checks if an element is in air or not.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving » This function checks if an element is moving.
- isElementPlayer » This function checks whether the element is a player or not.
- isElementWithinAColShape » This function checks if an element is within a collision shape element.
- multi_check » This function checks one element to many, handy and clean.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
Events
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
Input functions
- bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
- unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.
Data functions
- levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
- gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
- byte2human » This function converts an integer (number of bytes) into a human-readable unit.
- capitalize » This function capitalizes a given string.
- convertDate » This function converts date to another look.
- convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
- convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
- findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
- findRotation » This function takes two points and returns the direction from point A to point B.
- formatDate » This function formats a date on the basis of a format string and returns it.
- formatNumber » This function formats large numbers by adding commas.
- generateRandomASCIIString » This function returns a random string which uses ASCII characters.
- generateString » This function generates a random string with any characters.
- getAge » This function calculates the age of a given birthday.
- getDistanceBetweenElements » Returns the distance between two elements.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getEasterDate » This function returns easter date monthday and month for a given year.
- getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
- getFreeDimension » This function get free dimension.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getRealMonth » This function returns the current month name
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- gradientString » This function transforms a string in a new coloured gradient string.
- hex2rgb » This function convert hex to rgb.
- hexColorToRGB » This function convert hex string/number to RGBA values.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isValidMail » This function checks whether a provided e-mail string is valid.
- removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- RGBToHSV » This function convert RGB to HSV color space.
- RGBToDecimal » This function convert RGB to Decimal color.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- string.insert » This function inserts a string within another string at a given position.
- splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- tocolor2rgba » This function convert tocolor to rgba.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
- fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.
GUI functions
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
- isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
- guiMoveElement » This function moves guiElement by/like using moveObject.
- guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
Comboboxes
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
Gridlists
- convertGridListToText » This function converts grid list contents to text.
- getGridListRowIndexFromText » This function returns the GridList row index from the specified text.
- guiGridListAddPlayers » This function add all online players to a grid list.
- isTextInGridList » This function checks if some text exist or not in the GridList.
- guiGridListGetColumnIDFromTitle » This function gets a gridlist's column ID from the column title.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- guiGridListSetColumnNonSortable » This function makes a gridlist column become non-sortable.
Labels
- guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).
Marker functions
- createMarkerAttachedTo » This function creates a marker that is attached to an element.
Math functions
- reMap » Re-maps a number from one range to another.
- math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
- math.getBezierPoint » Get N-th order bezier point.
- math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
- math.isPointInPolygon » Check if point is inside polygon or not.
- math.lerp » Get val between two integer.
- math.percent » This function returns a percentage from two number values.
- math.polygonArea » Compute area of any polygon.
- math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
- math.rotVecToEulerAngle » Rotation Vector To Euler Angle
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.percentProgress » Returns a percentage progress from two specific values.
- math.average » This function returns the simple arithmetic mean of multiple numbers.
- math.absin » This function returns a formula representing the just positive half of a sine wave.
Map functions
- assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object.
- getWorldPositionFromMapPosition » This function converts an F11 map position to world position.
Ped functions
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getGuestPlayers » This function gets a players not login or players Guest .
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getPedEyesPosition » This function allows you to get peds eyes position.
- getPedGender » This function allows you to get peds their gender.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
- getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
- getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
- getPlayerNameFromID » This function will get the player name from the ID element data.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
- isPedDiving » This feature checks that pedestrian is diving in the water.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
- isPlayerInTeam » This function checks if a player is in a specified team.
- setPedAttack » This function will make a ped attack a specified target.
- setPedFollow » This function will make a ped follow a specified target.
Player functions
- countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
- getPlayerPreviousAndNextWeapon » This function returns the player previous and next weapon.
- getPlayersInRange » This function make a table of players within certain range.
- isPlayerActuallyInVehicle » This function checks if a player is actually in a vehicle instead of just in the process of entering.
- isPlayerHitByVehicle » This function cancels event when a element is hit by a vehicle.
Resource functions
- getResourceScripts » This function returns a table of the resource scripts.
- getResourceSettings » This function returns a table of the resource settings.
- getResourceSize » This function returns the size of a specified resource in kB(kilobyte)
- refreshResource » This function refreshes your resource if you changed any of the files
- setResourcePriority » This function set resource download priority group.
Sound functions
- isSoundFinished » This function checks if a sound element has finished.
- stopSoundSlowly » This function stop your sound element slowly.
Browser functions
- playVideo » This function plays a video on the screen.
Team functions
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
Vehicle functions
- findEmptyCarSeat » This function finds you the first empty seat in a vehicle.
- getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance.
- getRandomVehicle » This function gets a random vehicle.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehiclesCountByType » This function returns the amount of vehicles by the given type as an integer value.
- getVehicleTurnVelocityCenterOfMass» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.
- isVehicleDoubleExhaust » This function checks is exhaust vehicle double.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- isVehicleOnFire » This function checks if the vehicle is on fire or not.
- isVehicleReversing » This function checks if a specified vehicle is moving backwards.
- isVehicleUpgraded » This function checks is vehicle upgraded by upgrade ID.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- setVehicleTurnVelocityCenterOfMass » This function sets a vehicle's turn velocity relative to the vehicle's center or mass.
- setVehicleHandlingFromText » This function sets a vehicle's handling from text.
- setVehicleWheelModel » This function changes the wheel model of the informed vehicle.
Weapon functions
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
Object functions
- getDynamicDoorObjectOpenRatio » This function tells you how open a dynamic door is in a range from 0 to 1.
- isElementObject » This function tells you if an element is an object or no.
XML functions
- getXMLNodes » This function returns all children of a XML node.
Engine functions
- engineGetCOLsFromLibrary » This function gets the collision data from the col library.
- engineLoadIMGContainer » This function loads the IMG container.
Utility
- animate » This function allows you to use interpolateBetween without render event and easily used.
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- compact » This function create table containing variables and their values.
- getBanBySerial » This function returns the ban if the serial is banned.
- getBanFromName » This functions returns the ban of the given playername.
- getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
- getSkinNameFromID » This function returns the name of the skin from the given id.
- IfElse » This function returns one of two values based on a boolean expression.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- isMouseInCircle » This function checks if a cursor position is in circular area or not.
- isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
- iterElements » This function returns a time-saving iterator for your for-loops.
- PlotTrajectoryAtTime » Calculate projectile/water trajectory.
- preprocessor » This function allow you to use gcc macros.
- vector3:compare » This method checks whether two vectors match, with optional precision.
- svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
- debounce » This function is removing unwanted input noise.
- listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.
String functions
- string.endsWith » This function checks if a string ends with other string.
- string.startsWith » This function checks if a string starts with other string.
- string.repetition » This function repeats a substring n times.