IsSoundLooped: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item|3. | {{Added feature/item|3.0160|1.5.9|1.5.8|20785|This function is used to return the current loop state of the [[sound]] [[element]].}} | ||
==Syntax== | ==Syntax== |
Revision as of 12:31, 23 September 2021
20785
Syntax
bool isSoundLooped ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Counterpart: setSoundLooped
Required Arguments
Returns
Returns true if the sound element is looped, false otherwise.
Example
This will create a sound element and change its state to looped, with a command to switch the loop state and output its state:
local mySound addEventHandler ("onClientResourceStart", resourceRoot, function () mySound = playSound ("sound.mp3") setSoundLooped (mySound, true) end) addCommandHandler ("loop", function () if isElement (mySound) then local newState = not isSoundLooped (mySound) setSoundLooped (mySound, newState) if newState then outputChatBox ("The sound will loop!") else outputChatBox ("The sound will not loop anymore!") end end end)
Requirements
This template will be deleted.
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd