OnClientPlayerDamage
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This event is triggered whenever a player is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when you fall of a bike).
- weapon: An integer representing the weapon ID the attacker used
- bodypart: An integer representing the bodypart the player was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the player lost. (from DP3)
Source
The source of this event is the player that got damaged
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == 38 ) then --if the weapon used was the minigun cancelEvent() --cancel the event end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled