OnClientPlayerWasted: Difference between revisions
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*'''stealth''': A [[boolean]] representing whether or not this was a stealth kill. | *'''stealth''': A [[boolean]] representing whether or not this was a stealth kill. | ||
*'''animGroup''': | *'''animGroup''': An [[int|integer]] representing the player's current animation group. | ||
*'''animID''': | *'''animID''': An [[int|integer]] representing the player's current animation ID. | ||
==Source== | ==Source== |
Revision as of 12:59, 15 July 2024
This event is triggered whenever a player, including those remote, dies.
Parameters
element killer, int weapon, int bodypart, bool stealth
- killer: A player, ped or vehicle element representing the killer.
- weapon: An integer representing the killer weapon or the damage types.
- bodypart: An integer representing the bodypart the player was damaged.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: A boolean representing whether or not this was a stealth kill.
- animGroup: An integer representing the player's current animation group.
- animID: An integer representing the player's current animation ID.
Source
The source of this event is the player that died.
Example
This example outputs a mocking message when the local player dies.
local messages = { "Better luck next time", "Don't think you're so cool now, do you?", "Nice one, pal", "Your opinion is void" } -- add an event for the local player only addEventHandler("onClientPlayerWasted", localPlayer, function(killer, weapon, bodyPart) local randomMessage = messages[math.random(#messages)] -- get a random message from the table outputChatBox(randomMessage, 255, 0, 0) -- output the message end)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled