OnClientPlayerWasted: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Added stealth parameter)
(Killer element type)
Line 8: Line 8:
</syntaxhighlight>  
</syntaxhighlight>  


*'''killer''': A [[player]] [[element]] representing the killer.
*'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
*'''weapon''': An [[int|integer]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''weapon''': An [[int|integer]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''bodypart''': An [[int|integer]] representing the bodypart the player was damaged.
*'''bodypart''': An [[int|integer]] representing the bodypart the player was damaged.

Revision as of 21:38, 14 November 2022

This event is triggered whenever a player, including those remote, dies.

Parameters

element killer, int weapon, int bodypart, bool stealth
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: A boolean representing whether or not this was a stealth kill.

Source

The source of this event is the player that died.

Example

This example outputs a mocking message when the local player dies.

messages = { 
"Better luck next time",
"Don't think you're so cool now, do you?",
"Nice one, pal",
"Your opinion is void" 
}

function wastedMessage ( killer, weapon, bodypart )
	local randomID = math.random ( 1, #messages ) --get a random ID from the table
	local randomMessage = messages[randomID] --use that to retrieve a message
	outputChatBox ( randomMessage, 255, 0, 0 ) --output the message
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only

See Also

Client player events


Client event functions