PL/playSound3D
Creates a sound element in the GTA world and plays it immediately after creation for the local player. setElementPosition can be used to move the sound element around after it has been created. Remember to use setElementDimension after creating the sound to play it outside of dimension 0.
Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M.
Syntax
element playSound3D ( string soundPath, float x, float y, float z, [ bool looped = false, bool throttled = true ] )
OOP Syntax Help! I don't understand this!
- Method: Sound3D(...)
Required Arguments
- soundPath: the filepath to the sound file you want to play. (Sound file has to be predefined in the meta.xml file with <file /> tag. And also can use url instead of filepath )
- x: a floating point number representing the X coordinate on the map.
- y: a floating point number representing the Y coordinate on the map.
- z: a floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: A boolean representing whether the sound will be looped. To loop the sound, use true.
- throttled: a boolean representing whether the sound will be throttled (i.e. given reduced download bandwidth). To throttle the sound, use true. Sounds will be throttled per default and only for URLs.
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
This example creates a looping sound within a pizza shop. The pizza shop is in san fierro near pier 69
function onResourceStart() local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true) end addEventHandler("onClientResourceStart", resourceRoot, onResourceStart)
This example play internet radio in groove street.
addEventHandler( 'onClientResourceStart', resourceRoot, function( ) local uSound = playSound3D( 'http://193.34.51.25:80', 2498, -1659, 12 ) setSoundMaxDistance( uSound, 100 ) end )
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd