PlaySFX3D: Difference between revisions
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==Returns== | ==Returns== | ||
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise. | Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise. | ||
{{New feature/item|4.0140|1.4|6443| | |||
==Syntax 2== | |||
<syntaxhighlight lang="lua"> | |||
element playSFX3D( string "radio", string radioStation, int trackId, float x, float y, float z [, bool looped = false ] ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''radio:''' The string "radio" (used to differentiate to the first syntax) | |||
*'''radioStation:''' The radio station. Possible values are "Adverts", "Ambience", "Police", "Playback FM", "KROSE", "K-DST", "Cutscene", "Beats", "Bounce FM", "SFUR", "Radio Los Santos", "Radio X", "CSR", "K-JAH", "Master Sounds", "WCTR". | |||
*'''trackId :''' The radio track id within the radio station audio file | |||
*'''x:''' A floating point number representing the X coordinate on the map. | |||
*'''y:''' A floating point number representing the Y coordinate on the map. | |||
*'''z:''' A floating point number representing the Z coordinate on the map. | |||
===Optional Arguments=== | |||
*'''looped:''' A [[boolean]] representing whether the sound will be looped | |||
==Returns== | |||
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise. | |||
}} | |||
==Example== | ==Example== |
Revision as of 11:05, 23 May 2014
This function plays a sound in the GTA world from GTA's big sound containers.
Syntax
element playSFX3D ( string containerName, int bankId, int soundId, float x, float y, float z [, bool looped = false ] )
Required Arguments
- containerName: The name of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
- bankId: The audio bank id
- soundId: The sound id within the audio bank
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
The following example plays a fire alarm sound near you (looped).
local x, y, z = getElementPosition(localPlayer) if not playSFX3D("script", 7, 1, x + 10, y, z, true) then outputChatBox("You have to install some missing audio files to hear the sound") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd