PlaySound3D: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | {{Client_audio_functions}} |
Revision as of 20:19, 26 December 2008
Creates an sound in the GTA world. setElementPosition can be used to move the sound element after it is created.
Syntax
element playSound3D ( string sound, float x, float y, float z, [ bool looped ] )
Required Arguments
- sound: Name of the sound you want to play. (sent to client via file xml tag in meta)
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: True if looped, False otherwise.
Returns
Returns a sound element if the sound was successfully played, false otherwise.
Example
TODO
Click to collapse [-]
Client--TODO
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd