PlaySound: Difference between revisions

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<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
function wasted (killer, weapon, bodypart)
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end
 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 21:25, 26 December 2008

Creates a sound element and plays it immediately after creation for the local player.

Syntax

element playSound ( string soundName, [ bool looped ] )

Required Arguments

  • soundName: Name of the sound file you want to play. (Sound file has to be predefined in the client side meta.xml file with <file /> tags.)

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looping or not. To loop the sound, use true.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

TODO

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

See Also