PlaySound: Difference between revisions
Jump to navigation
Jump to search
(Undo revision 45205 by Mr.unpredictable (talk)) |
(Undo revision 45206 by Mr.unpredictable (talk)) |
||
Line 1: | Line 1: | ||
{ | __NOTOC__ | ||
{ | {{Client function}} | ||
{ | Creates a [[sound]] [[element]] and plays it immediately after creation for the local player.<br /> | ||
<br /> | |||
'''Note:''' The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream). | |||
{{Note|For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.}} | |||
==Syntax== | |||
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false ] )</syntaxhighlight> | |||
{{New feature/item|3.0150|1.5|| | |||
<syntaxhighlight lang="lua">element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )</syntaxhighlight> | |||
}} | |||
{{OOP||[[Sound]].create}} | |||
===Required Arguments=== | |||
*'''soundPath:''' the [[filepath]] or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the [[meta.xml]] file with <file /> tag.) | |||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files. | |||
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs. | |||
===Returns=== | |||
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise. | |||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
function wasted (killer, weapon, bodypart) | |||
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder | |||
setSoundVolume(sound, 0.5) -- set the sound volume to 50% | |||
end | |||
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler | |||
===Optional Arguments=== | </syntaxhighlight> | ||
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files. | ==See Also== | ||
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled. To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs. | {{Client_audio_functions}} | ||
[[AR:playSound]] | |||
===Returns=== | [[DE:playSound]] | ||
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise. | |||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
function wasted (killer, weapon, bodypart) | |||
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder | |||
setSoundVolume(sound, 0.5) -- set the sound volume to 50% | |||
end | |||
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler | |||
</syntaxhighlight> | |||
==See Also== | |||
[[AR:playSound]] | |||
[[DE:playSound]] | |||
Revision as of 09:32, 18 May 2015
Creates a sound element and plays it immediately after creation for the local player.
Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M and PLS(e.g. Webstream).
Syntax
element playSound ( string soundPath, [ bool looped = false ] )
element playSound ( string soundPath, [ bool looped = false, [ bool throttled = true ] ] )
OOP Syntax Help! I don't understand this!
- Method: Sound.create(...)
Required Arguments
- soundPath: the filepath or URL of the sound file you want to play. (Sound specified by filepath has to be predefined in the meta.xml file with <file /> tag.)
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- looped: a boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.
- throttled: a boolean representing whether the sound will be throttled. To throttle the sound, use true. Sounds will be throttled per default and only for URLs.
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- set the sound volume to 50% end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd