Server Scripting Events: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 60: Line 60:
void [[onPlayerClick]] ( string button, string state, [[element]] clickedElement, float posX, float posY, float posZ )
void [[onPlayerClick]] ( string button, string state, [[element]] clickedElement, float posX, float posY, float posZ )


void [[onResourceLoad]] ( string name )
void [[onResourceStart]] ( string name )


void [[onResourceUnload]] ()
void [[onResourceStop]] ()


void [[onSpawnpointUse]] ( [[player]] player )
void [[onSpawnpointUse]] ( [[player]] player )

Revision as of 11:59, 26 January 2007

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

Server Events

void onClientLogin ( account previous_account, account current_account, bool auto-login )

void onClientLogout ( account previous_account, account current_account )

void onColShapeHit ( player player, bool matchingDimension )

void onColShapeLeave ( player player, bool matchingDimension )

void onConsole ( string message )

void onElementDataChange ( string name )

void onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )

void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )

void onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )

void onMarkerHit ( player hitplayer, bool matchingDimension )

void onPlayerChat ( string message, bool teamchat )

void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )

void onPlayerJoin ()

void onPlayerQuit ( string reason )

void onPlayerSpawn ( spawnpoint spawnpoint, team )

void onPlayerWasted ( int ammo, player killer, int killerweapon, int bodypart )

void onPlayerTarget ( element targetedElement )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

void onPlayerTask ( string priority, int type, string name )

void onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

void onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

void onPlayerPickupUse ( pickup usedpickup )

void onPickupSpawn ()

void onPickupHit ( player player, bool matchingDimension )

void onPickupUse ( player player )

void onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

void onResourceStart ( string name )

void onResourceStop ()

void onSpawnpointUse ( player player )

void onTrailerAttach ( vehicle towedBy )

void onTrailerDetach ( vehicle towedBy )

void onVehicleDamage ( float loss )

void onVehicleRespawn ( bool explosion )

void onVehicleStartEnter ( player player, int seat, player jacked )

void onVehicleStartExit ( player player, int seat, player jacker )

void onVehicleEnter ( player player, int seat, player jacked )

void onVehicleExit ( player player, int seat, player jacker )

void onVehicleExplode ()

Client Events

void onClientMapLoad ( string name )

void onClientMapUnload ( void )

void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )

WARNING: These events will change their names to onClientGUI... in the near future

bool guiWindowEventOnKeyDown ( element theElement, callback )

bool guiWindowEventOnClose ( element theElement, callback )

bool guiEditEventOnChanged ( element theElement, callback )

bool guiEditEventOnAccepted ( element theElement, callback )