Server Scripting Events: Difference between revisions

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void [[onClientMapUnload]] ( void )
void [[onClientMapUnload]] ( void )


void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float originX, float originY, float originZ, float targetX, float targetY, float targetZ, float colX, float colY, float colZ, element colElement )
void [[onClientWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement )


<div style="border: 3px solid green;padding:5px">WARNING: These events will change their names to onClientGUI... in the near future</div>
<div style="border: 3px solid green;padding:5px">WARNING: These events will change their names to onClientGUI... in the near future</div>

Revision as of 00:11, 4 January 2007

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

Server Events

void onElementDataChange ( string name )

void onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )

void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )

void onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )

void onMapLoad ( string name )

void onMapUnload ()

void onMarkerHit ( player hitplayer, bool matchingDimension )

void onConsole ( string message )

void onPlayerChat ( string message, bool teamchat )

void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )

void onPlayerJoin ()

void onPlayerQuit ( string reason )

void onPlayerSpawn ( spawnpoint spawnpoint, team )

void onPlayerWasted ( int ammo, player killer, int killerweapon, int bodypart )

void onPlayerTarget ( element targetedElement )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

void onPlayerTask ( string priority, int type, string name )

void onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

void onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

void onPlayerPickupUse ( pickup usedpickup )

void onPickupSpawn ()

void onPickupHit ( player player, bool matchingDimension )

void onPickupUse ( player player )

void onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

void onColShapeHit ( player player, bool matchingDimension )

void onColShapeLeave ( player player, bool matchingDimension )

void onSpawnpointUse ( player player )

void onVehicleDamage ( float loss )

void onVehicleRespawn ( bool explosion )

void onVehicleStartEnter ( player player, int seat, player jacked )

void onVehicleStartExit ( player player, int seat, player jacker )

void onVehicleEnter ( player player, int seat, player jacked )

void onVehicleExit ( player player, int seat, player jacker )

void onVehicleExplode ()

void onTrailerAttach ( vehicle towedBy )

void onTrailerDetach ( vehicle towedBy )

void onClientLogin ( account previous_account, account current_account, bool auto-login )

void onClientLogout ( account previous_account, account current_account )

Client Events

void onClientMapLoad ( string name )

void onClientMapUnload ( void )

void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )

WARNING: These events will change their names to onClientGUI... in the near future

bool guiWindowEventOnKeyDown ( element theElement, callback )

bool guiWindowEventOnClose ( element theElement, callback )

bool guiEditEventOnChanged ( element theElement, callback )

bool guiEditEventOnAccepted ( element theElement, callback )