Server Scripting Events: Difference between revisions
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void [[onVehicleExplode]] () | void [[onVehicleExplode]] () | ||
===Client Events=== | |||
void [[onClientWeaponFire]] ( [[weapon]] weapon, int ammo, int ammoInClip, float fX, float fY, float fZ,[[element]] hitElement ) |
Revision as of 09:30, 21 March 2007
This is a list of server-side scripting events that currently exist. More will come soon.
Server Events
void onClientLogin ( account previous_account, account current_account, bool auto-login )
void onClientLogout ( account previous_account, account current_account )
void onColShapeHit ( player player, bool matchingDimension )
void onColShapeLeave ( player player, bool matchingDimension )
void onConsole ( string message )
void onElementDataChange ( string name )
void onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )
void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )
void onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )
void onMarkerHit ( player hitplayer, bool matchingDimension )
void onPlayerChat ( string message, bool teamchat )
void onPlayerDamage ( player attacker, int attackerweapon, int bodypart, float loss )
void onPlayerJoin ()
void onPlayerQuit ( string reason )
void onPlayerSpawn ( spawnpoint spawnpoint, team )
void onPlayerWasted ( int ammo, player killer, int killerweapon, int bodypart )
void onPlayerTarget ( element targetedElement )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )
void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )
void onPlayerTask ( string priority, int type, string name )
void onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )
void onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )
void onPlayerPickupUse ( pickup usedpickup )
void onPickupSpawn ()
void onPickupHit ( player player, bool matchingDimension )
void onPickupUse ( player player )
void onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )
void onResourceStart ( string name )
void onResourceStop ()
void onSpawnpointUse ( player player )
void onTrailerAttach ( vehicle towedBy )
void onTrailerDetach ( vehicle towedBy )
void onVehicleDamage ( float loss )
void onVehicleRespawn ( bool explosion )
void onVehicleStartEnter ( player player, int seat, player jacked )
void onVehicleStartExit ( player player, int seat, player jacker )
void onVehicleEnter ( player player, int seat, player jacked )
void onVehicleExit ( player player, int seat, player jacker )
void onVehicleExplode ()
Client Events
void onClientWeaponFire ( weapon weapon, int ammo, int ammoInClip, float fX, float fY, float fZ,element hitElement )