SetGravity: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 19: Line 19:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function grav ( sourcePlayer, command, level )
function grav ( sourcePlayer, command, level )
    local level = tonumber(level)
    if (not level) then return end
     setGravity ( tonumber(level) )
     setGravity ( tonumber(level) )
end
end

Revision as of 18:23, 13 August 2016

This function sets the server's gravity level.

Note: This does not effect peds/players; to set ped/player gravity use setPedGravity.

Note: Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because players see different fall animation.)

Syntax

bool setGravity ( float level )

Required Arguments

  • level: The level of gravity (default is 0.008).

Returns

Returns true if gravity was changed, false otherwise.

Example

function grav ( sourcePlayer, command, level )
    local level = tonumber(level)
    if (not level) then return end
    setGravity ( tonumber(level) )
end
addCommandHandler ( "setgravity", grav )

See Also