SetGravity: Difference between revisions

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{{Server client function}}
{{Server client function}}
This function sets the server's gravity level.
This function sets the server's gravity level.
 
{{Note|
'''Note''' that this does not effect peds/players; to set ped/player gravity use [[setPedGravity]].
*This will override [[setPedGravity]] applied to peds/players.
*Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because players see different fall animation.)}}


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">setGravity ( float level )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setGravity ( float level )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''level''': The level of gravity ( default is '''0.008''' )
*'''level''': The level of gravity (default is '''0.008''').
 
===Returns===
Returns ''true'' if gravity was changed, ''false'' otherwise.


==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function grav ( sourcePlayer, command, level )
function grav ( sourcePlayer, command, level )
    local level = tonumber(level)
    if (not level) then return end
     setGravity ( tonumber(level) )
     setGravity ( tonumber(level) )
end
end

Latest revision as of 10:37, 8 May 2020

This function sets the server's gravity level.

[[{{{image}}}|link=|]] Note:
  • This will override setPedGravity applied to peds/players.
  • Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because players see different fall animation.)

Syntax

bool setGravity ( float level )

Required Arguments

  • level: The level of gravity (default is 0.008).

Returns

Returns true if gravity was changed, false otherwise.

Example

function grav ( sourcePlayer, command, level )
    local level = tonumber(level)
    if (not level) then return end
    setGravity ( tonumber(level) )
end
addCommandHandler ( "setgravity", grav )

See Also