SetJetpackWeaponEnabled: Difference between revisions
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(Created page with "__NOTOC__ {{Server function}} This function sets a weapon usable while using the Jetpack. ==Syntax== <syntaxhighlight lang="lua">bool setJetpackWeaponEnabled(weapon-Type, player thePlayer)</...") |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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{{Server function}} | {{Server function}} | ||
This function sets a weapon usable while using the Jetpack. | This function sets a weapon usable while using the Jetpack. | ||
{{Note|colt 45, sawed-off, tec-9 and uzi are always enabled for the Jetpack and are not affected by this function.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setJetpackWeaponEnabled( | <syntaxhighlight lang="lua">bool setJetpackWeaponEnabled ( int weaponID/string weaponName, bool enabled )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''weaponID/weaponName:''' The ID or weapon name that's being set usable on a Jetpack. Names can be: (Case is ignored) | ||
*'''enabled''' A | {{All Weapon Types}} | ||
*'''enabled:''' A [[boolean]] representing whether the weapon is enabled or disabled. | |||
===Returns=== | ===Returns=== | ||
Returns true, | Returns true if successful, or false if invalid arguments are passed. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example enables the M4 to be fired while using a jetpack and announces it in the chat. | ||
<syntaxhighlight lang="lua">addEventHandler("onResourceStart",resourceRoot,function() | |||
if setJetpackWeaponEnabled("31",true) then | |||
outputChatBox(getWeaponNameFromID(31).." is now enabled for jetpacks!") | |||
end | |||
end)</syntaxhighlight> | end)</syntaxhighlight> | ||
== | |||
This example enables the M4, sniper rifle and country rifle to be fired while using a jetpack and announces it in the chat. | |||
<syntaxhighlight lang="lua"> | |||
local weapons = { | |||
31, | |||
34, | |||
33, | |||
} | |||
addEventHandler("onResourceStart",resourceRoot,function() | |||
for i,v in ipairs(weapons) do | |||
if setJetpackWeaponEnabled(v,true) then | |||
outputChatBox(getWeaponNameFromID(v).." is now enabled for jetpacks!") | |||
end | |||
end | |||
end | |||
)</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{World_functions}} | {{World_functions|server}} |
Latest revision as of 17:05, 7 November 2024
This function sets a weapon usable while using the Jetpack.
Syntax
bool setJetpackWeaponEnabled ( int weaponID/string weaponName, bool enabled )
Required Arguments
- weaponID/weaponName: The ID or weapon name that's being set usable on a Jetpack. Names can be: (Case is ignored)
- brassknuckle
- golfclub
- nightstick
- knife
- bat
- shovel
- poolstick
- katana
- chainsaw
- dildo
- vibrator
- flower
- cane
- grenade
- teargas
- molotov
- colt 45
- silenced
- deagle
- shotgun
- sawed-off
- combat shotgun
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- rocket launcher
- rocket launcher hs
- flamethrower
- minigun
- satchel
- bomb
- spraycan
- fire extinguisher
- camera
- nightvision
- infrared
- parachute
- enabled: A boolean representing whether the weapon is enabled or disabled.
Returns
Returns true if successful, or false if invalid arguments are passed.
Example
This example enables the M4 to be fired while using a jetpack and announces it in the chat.
addEventHandler("onResourceStart",resourceRoot,function() if setJetpackWeaponEnabled("31",true) then outputChatBox(getWeaponNameFromID(31).." is now enabled for jetpacks!") end end)
This example enables the M4, sniper rifle and country rifle to be fired while using a jetpack and announces it in the chat.
local weapons = { 31, 34, 33, } addEventHandler("onResourceStart",resourceRoot,function() for i,v in ipairs(weapons) do if setJetpackWeaponEnabled(v,true) then outputChatBox(getWeaponNameFromID(v).." is now enabled for jetpacks!") end end end )
See Also
- getJetpackWeaponEnabled
- setJetpackWeaponEnabled
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel