SetJetpackWeaponEnabled

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This function sets a weapon usable while using the Jetpack.

[[{{{image}}}|link=|]] Note: colt 45, sawed-off, tec-9 and uzi are always enabled for the Jetpack and are not affected by this function.

Syntax

bool setJetpackWeaponEnabled ( int weaponID/string weaponName, bool enabled )

Required Arguments

  • weaponID/weaponName: The ID or weapon name that's being set usable on a Jetpack. Names can be: (Case is ignored)
  • brassknuckle
  • golfclub
  • nightstick
  • knife
  • bat
  • shovel
  • poolstick
  • katana
  • chainsaw
  • dildo
  • vibrator
  • flower
  • cane
  • grenade
  • teargas
  • molotov
  • colt 45
  • silenced
  • deagle
  • shotgun
  • sawed-off
  • combat shotgun
  • uzi
  • mp5
  • ak-47
  • m4
  • tec-9
  • rifle
  • sniper
  • rocket launcher
  • rocket launcher hs
  • flamethrower
  • minigun
  • satchel
  • bomb
  • spraycan
  • fire extinguisher
  • camera
  • nightvision
  • infrared
  • parachute
  • enabled: A boolean representing whether the weapon is enabled or disabled.

Returns

Returns true if successful, or false if invalid arguments are passed.

Example

This example enables the M4 to be fired while using a jetpack and announces it in the chat.

addEventHandler("onResourceStart",resourceRoot,function()
     if setJetpackWeaponEnabled("31",true) then
          outputChatBox(getWeaponNameFromID(31).." is now enabled for jetpacks!")
     end
end)

This example enables the M4, sniper rifle and country rifle to be fired while using a jetpack and announces it in the chat.

local weapons = {
    31,
    34,
    33,
}

addEventHandler("onResourceStart",resourceRoot,function()
    for i,v in ipairs(weapons) do
        if setJetpackWeaponEnabled(v,true) then
            outputChatBox(getWeaponNameFromID(v).." is now enabled for jetpacks!")
        end
    end
end
)

See Also