SetMinuteDuration: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Sets the real-world duration of an ingame minute. The GTA default is 1000. ==Syntax== <syntaxhighlight lang="lua"> bool setMinuteDuration ( int milliseconds ) </syntaxhighlight> ===Req...)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
Sets the real-world duration of an ingame minute. The GTA default is 1000.
Sets the real-world duration of an ingame minute. The GTA default is 1000.


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This example will make the ingame time correspond to the real-world time of the server.
This example will make the ingame time correspond to the real-world time of the server.


Server code:
<section class="server" name="Server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function syncRealTime(player)
function syncRealTime(player)
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addEventHandler("onPlayerJoin", getRootElement(), playerJoin)
addEventHandler("onPlayerJoin", getRootElement(), playerJoin)
</syntaxhighlight>
</syntaxhighlight>
</section>


Client code:
<section class="client" name="Client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function syncRealTime(h, m)
function syncRealTime(h, m)
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addEventHandler("doSyncRealTime", getRootElement(), syncRealTime)
addEventHandler("doSyncRealTime", getRootElement(), syncRealTime)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_world_functions}}
{{World_functions}}

Revision as of 13:10, 30 May 2009

Sets the real-world duration of an ingame minute. The GTA default is 1000.

Syntax

bool setMinuteDuration ( int milliseconds )

Required Arguments

  • milliseconds: the new duration of an ingame minute

Returns

Returns true if successful, false otherwise.

Example

This example will make the ingame time correspond to the real-world time of the server.

Click to collapse [-]
Server
function syncRealTime(player)
    -- get the current real time and send it to the player
    local realtime = getRealTime()
    triggerClientEvent(player, "doSyncRealTime", getRootElement(), realtime.hour, realtime.minute)
end

function resourceStart()
    -- when the resource starts, send the real time to all players currently in the server
    local players = getElementsByType("player")
    for i,player in ipairs(players) do
        syncRealTime(player)
    end
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), resourceStart)

function playerJoin()
    -- send the real time to joining players
    syncRealTime(source)
end
addEventHandler("onPlayerJoin", getRootElement(), playerJoin)
Click to collapse [-]
Client
function syncRealTime(h, m)
    -- set the ingame time
    setTime(h, m)
    -- make ingame time progress at the same rate as real time (60 seconds per minute)
    setMinuteDuration(60000)
end
-- attach the above function to the doSyncRealTime event
addEvent("doSyncRealTime", true)
addEventHandler("doSyncRealTime", getRootElement(), syncRealTime)

See Also