SetSoundPanningEnabled
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This function toggles the panning of a sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled.
Syntax
bool setSoundPanningEnabled ( element sound, bool enable )
Required arguments
- sound: a sound element to change the panning of.
- enable: true to enable the panning, false otherwise.
Returns
Returns true if the sound is valid, is 3D and good arguments were passed, false if not.
Example
This example creates a sound at the center of the map when the resource which cointains it starts and adds a command called /soundpanning, which changes the panning of the sound.
local panned local sound = playSFX3D("script", 7, 1, 0, 0, 20, true) function changePanning() if sound then setSoundPanningEnabled(sound, not panned) panned = not panned outputChatBox("Sound panning changed to " .. tostring(panned)) else outputDebugString("Looks that your GTA was ripped.") end end addCommandHandler("soundpanning", changePanning)
See also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd