SetSoundPaused: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
Set the sound playing state.
This function is used to either pause or unpause the playback of the specified [[sound]] element.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setSoundPaused ( element sound, bool paused )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setSoundPaused ( element theSound, bool paused )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''sound:''' a sound element.
*'''theSound:''' The [[sound]] element which you want to pause/unpause.
*'''Paused:''' a boolean value to pause or unpause the sound respectivly.
*'''paused:''' A [[boolean]] value representing whether the sound should be paused or not. To pause the sound, use ''true''.


===Returns===
===Returns===
Returns a ''bool'' true if the sound paused ''false'' if invalid arguements where passed.
Returns ''true'' if the [[sound]] element was successfully paused, ''false'' otherwise.


==Example==  
==Example==  

Revision as of 20:52, 26 December 2008

This function is used to either pause or unpause the playback of the specified sound element.

Syntax

bool setSoundPaused ( element theSound, bool paused )

Required Arguments

  • theSound: The sound element which you want to pause/unpause.
  • paused: A boolean value representing whether the sound should be paused or not. To pause the sound, use true.

Returns

Returns true if the sound element was successfully paused, false otherwise.

Example

TODO

Click to collapse [-]
Client
--TODO

See Also