SetSoundPosition: Difference between revisions
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This function is used to change the seek position of the specified [[sound]] element. | This function is used to change the seek position of the specified [[sound]] element. | ||
Use a player element to control a players voice with this function. | Use a player element to control a players voice with this function. | ||
{{Note| | |||
*To set position of a remote audio file, you must pause the sound within an [[onClientSoundStream]] event after creation, set the sound position and then unpause it again. The sound can also not be throttled (see [[playSound]] arguments)}} | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theSound:''' the [[sound]] element which seek position you want to modify. | *'''theSound:''' the [[sound]] element which seek position you want to modify. | ||
*'''pos:''' | *'''pos:''' a [[float]] value representing the new seek position of the [[sound]] element in seconds. | ||
===Returns=== | ===Returns=== | ||
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{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[hu:setSoundPosition]] | |||
[[ar:setSoundPosition]] | [[ar:setSoundPosition]] | ||
[[ro:setSoundPosition]] |
Latest revision as of 02:30, 29 August 2021
This function is used to change the seek position of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundPosition ( element theSound, float pos )
OOP Syntax Help! I don't understand this!
- Method: sound:setPlaybackPosition(...)
- Variable: .playbackPosition
- Counterpart: getSoundPosition
Required Arguments
- theSound: the sound element which seek position you want to modify.
- pos: a float value representing the new seek position of the sound element in seconds.
Returns
Returns true if the sound element's seek position was successfully changed, false otherwise.
Example
This example allows the player to set how many milliseconds into the song he wants it to play from
theSound = playSound("music/song.mp3") function setSongPos(cmd, tm) tm = tonumber(tm) local ssp = setSoundPosition(theSound,tm) if ssp then outputChatBox("Sound is now playing from: "..tostring(tm)) else outputChatBox("An error has occured.") end end addCommandHandler("skipsong", setSongPos)
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd