SetSoundPosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ {{Client function}} Sets custom sound position in the GTA world. ==Syntax== <syntaxhighlight lang="lua">bool setSoundPosition ( string sound, float x, float y, float z )</syntaxhighlight> ===Required...)
 
(Update remote audio file description "fix")
 
(23 intermediate revisions by 17 users not shown)
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
Sets custom sound position in the GTA world.
This function is used to change the seek position of the specified [[sound]] element.
Use a player element to control a players voice with this function.
 
{{Note|
*To set position of a remote audio file, you must pause the sound within an [[onClientSoundStream]] event after creation, set the sound position and then unpause it again. The sound can also not be throttled (see [[playSound]] arguments)}}


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setSoundPosition ( string sound, float x, float y, float z )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setSoundPosition ( element theSound, float pos )</syntaxhighlight>  
 
{{OOP||[[sound]]:setPlaybackPosition|playbackPosition|getSoundPosition}}
===Required Arguments===  
===Required Arguments===  
*'''sound:''' Name of the sound you want to play.
*'''theSound:''' the [[sound]] element which seek position you want to modify.
*'''x:''' A floating point number representing the X coordinate on the map.
*'''pos:''' a [[float]] value representing the new seek position of the [[sound]] element in seconds.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''z:''' A floating point number representing the Z coordinate on the map.
 


===Returns===
===Returns===
Returns ''true'' if the sound was successfully moved, ''false'' otherwise.
Returns ''true'' if the [[sound]] element's seek position was successfully changed, ''false'' otherwise.
 


==Example==  
==Example==  
TODO
This example allows the player to set how many milliseconds into the song he wants it to play from
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
theSound = playSound("music/song.mp3")
function setSongPos(cmd, tm)
    tm = tonumber(tm)
    local ssp = setSoundPosition(theSound,tm)
    if ssp then
        outputChatBox("Sound is now playing from: "..tostring(tm))
    else
        outputChatBox("An error has occured.")
    end
end
addCommandHandler("skipsong", setSongPos)
</syntaxhighlight>
</syntaxhighlight>
</section>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.2|Added player element for voice control}}


==See Also==
==See Also==
{{audio functions}}
{{Client_audio_functions}}
 
[[hu:setSoundPosition]]
[[ar:setSoundPosition]]
[[ro:setSoundPosition]]

Latest revision as of 02:30, 29 August 2021

This function is used to change the seek position of the specified sound element. Use a player element to control a players voice with this function.

[[{{{image}}}|link=|]] Note:
  • To set position of a remote audio file, you must pause the sound within an onClientSoundStream event after creation, set the sound position and then unpause it again. The sound can also not be throttled (see playSound arguments)

Syntax

bool setSoundPosition ( element theSound, float pos )

OOP Syntax Help! I don't understand this!

Method: sound:setPlaybackPosition(...)
Variable: .playbackPosition
Counterpart: getSoundPosition


Required Arguments

  • theSound: the sound element which seek position you want to modify.
  • pos: a float value representing the new seek position of the sound element in seconds.

Returns

Returns true if the sound element's seek position was successfully changed, false otherwise.

Example

This example allows the player to set how many milliseconds into the song he wants it to play from

theSound = playSound("music/song.mp3")
function setSongPos(cmd, tm)
    tm = tonumber(tm)
    local ssp = setSoundPosition(theSound,tm)
    if ssp then
        outputChatBox("Sound is now playing from: "..tostring(tm))
    else
        outputChatBox("An error has occured.")
    end
end
addCommandHandler("skipsong", setSongPos)

Changelog

Version Description
1.3.2 Added player element for voice control

See Also