SetWorldSpecialPropertyEnabled
		
		
		
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Enables or disables a special world property.
Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
 
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
 - aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
 - extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
 - extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
 - randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
 - snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
 - extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
 - underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
 - vehiclesunglare - toggle the vehicle sun glare effect (default: false)
 - coronaztest - disable big sun lensflare effect (default: true)
 
 - enable: whether or not to enable the property.
 
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart()
	local worldSpecialProperties = {
		["hovercars"] = false,
		["aircars"] = false,
		["extrabunny"] = false,
		["extrajump"] = false,
		["randomfoliage"] = true,
		["snipermoon"] = false,
		["extraairresistance"] = true,
		["underworldwarp"] = true,
		["vehiclesunglare"] = false,
		["coronaztest"] = true,
		["watercreatures"] = true,
		["burnflippedcars"] = true,
		["fireballdestruct"] = true,
		["roadsignstext"] = true,
		["extendedwatercannons"] = true,
	}
	
	for propertyName, propertyState in pairs(worldSpecialProperties) do
		setWorldSpecialPropertyEnabled(propertyName, propertyState)
	end
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
| Version | Description | 
|---|
| 1.5.5-3.12286 | Added "underworldwarp" property | 
| 1.5.9-1.21125 | Added "vehiclesunglare" property | 
| 1.5.9-9.21313 | Added "coronaztest" property | 
| 1.6.0-9.21919 | Added "watercreatures" property | 
| 1.6.0-9.22195 | Added "burnflippedcars" property | 
| 1.6.0-9.22199 | Added "fireballdestruct" property | 
| 1.6.0-9.22430 | Added "roadsignstext" property | 
| 1.6.0-9.22485 | Added "extenedwatercannons" property | 
See Also
- areTrafficLightsLocked
 - getAircraftMaxHeight
 - getAircraftMaxVelocity
 - getCloudsEnabled
 - getFarClipDistance
 - getFogDistance
 - getGameSpeed
 - getGravity
 - getHeatHaze
 - getInteriorSoundsEnabled
 - getJetpackMaxHeight
 - getMinuteDuration
 - getMoonSize
 - getOcclusionsEnabled
 - getRainLevel
 - getSunColor
 - getSunSize
 - getTime
 - getTrafficLightState
 - getWeather
 - getWindVelocity
 - getSkyGradient
 - getPlayerBlurLevel
 - getZoneName
 - isGarageOpen
 - removeWorldModel
 - resetFarClipDistance
 - resetFogDistance
 - resetHeatHaze
 - resetMoonSize
 - resetRainLevel
 - resetSkyGradient
 - resetSunColor
 - resetSunSize
 - resetWindVelocity
 - restoreAllWorldModels
 - restoreWorldModel
 - setAircraftMaxHeight
 - setAircraftMaxVelocity
 - setCloudsEnabled
 - setFarClipDistance
 - setFogDistance
 - setGameSpeed
 - setGarageOpen
 - setGravity
 - setHeatHaze
 - setInteriorSoundsEnabled
 - setMinuteDuration
 - setMoonSize
 - setOcclusionsEnabled
 - setRainLevel
 - setSkyGradient
 - setSunColor
 - setSunSize
 - setTime
 - setTrafficLightState
 - setTrafficLightsLocked
 - setWeather
 - setWeatherBlended
 - setWindVelocity
 - setJetpackMaxHeight
 - setPlayerBlurLevel
 


