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  • 18:14, 20 December 2023PT-BR/fileFlush (hist | edit) ‎[1,590 bytes]Lettify (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao compartilhada}} Força a execução de gravações pendentes no disco. fileWrite não grava diretamente no disco, mas coloca os dados em um buffer temporário; só quando existe dados o suficiente nesse buffer é que as informações são gravadas no disco. Execute essa função se você precisar que os dados sejam gravados no instante em que chamar, sem precisar fechar o arquivo que estiver aberto com as gravações pendentes....")
  • 17:59, 20 December 2023PT-BR/fileExists (hist | edit) ‎[2,937 bytes]Lettify (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao compartilhada}} Esta função verifica se um determinado arquivo existe em um resource. ==Sintaxe== <syntaxhighlight lang="lua"> bool fileExists ( string filePath ) </syntaxhighlight> {{PT-BR/POO|Esta é uma função estática abaixo da classe File.|File.exists}} ===Argumentos necessários=== *'''filePath:''' O caminho do arquivo a ser criado seguindo o seguinte formato: '''":resourceName/path"'''. '''resourceName''' é o nome do...")
  • 17:45, 20 December 2023PT-BR/fileDelete (hist | edit) ‎[1,770 bytes]Lettify (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao compartilhada}} Deleta um determinado arquivo. ==Sintaxe== <syntaxhighlight lang="lua"> bool fileDelete ( string filePath ) </syntaxhighlight> {{PT-BR/POO|Esta é uma função estática abaixo da classe File.|File.delete}} ===Argumentos necessários=== *'''filePath:''' O caminho do arquivo para deletar no seguinte formadt: '''":resourceName/path"'''. ''resourceName'' é o nome do resource do arquivo que vai estar lá, e ''path''...")
  • 17:35, 20 December 2023PT-BR/fileCopy (hist | edit) ‎[2,567 bytes]Lettify (talk | contribs) (Created page with "{{BR/Funcao compartilhada}} __NOTOC__ Esta função copia um arquivo. {{BR/Nota|As funções que manipulam arquivos não devem ser utilizadas para implementar arquivos de configuração. É recomendado usar as funções XML.}} {{BR/Tip|Se você não quiser compartilhar o conteúdo do arquivo criado com outros servidores, nomeie o caminho do arquivo com '''@''' no início. Veja a página filepath para entender melhor.}} ==...")
  • 17:24, 20 December 2023PT-BR/fileClose (hist | edit) ‎[1,263 bytes]Lettify (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao compartilhada}} Fecha um '''arquivo''' obtido por fileCreate ou fileOpen. ==Sintaxe== <syntaxhighlight lang="lua"> bool fileClose ( file theFile ) </syntaxhighlight> {{PT-BR/POO||file:close}} ===Argumentos necessários=== *'''theFile:''' O '''arquivo''' que quer fechar. ===Retorno=== Retorna ''true'' se o arquivo tiver sido fechado com sucesso, ''false'' caso contrário. ==Exemplo== Este exemplo cria u...")
  • 17:13, 20 December 2023PT-BR/fileCreate (hist | edit) ‎[3,402 bytes]Lettify (talk | contribs) (Created page with "__NOTOC__ {{BR/Funcao compartilhada}} Cria um novo arquivo em um diretório do resource. Se já existir algum arquivo com o nome e caminho especificado, então haverá uma substituição para este novo arquivo vazio criado. {{BR/Nota|Para prevenir perdas de memória, certifique que está fechando o arquivo com fileClose depois de aberto e trabalhado com esse arquivo.}} {{BR/Nota|As funções que manipulam arquivos não devem ser utilizadas para implementar arquivos...")
  • 14:09, 14 December 2023Math.absin (hist | edit) ‎[2,000 bytes]Deiwn (talk | contribs) (This function returns a formula representing the just positive half of a sine wave.)
  • 12:47, 10 December 2023GetDiscordRichPresenceUserID (hist | edit) ‎[1,519 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|The function will correctly display the UserID when the user has given consent and successfully connected to the Rich Presence application.}} {{New feature/item|3.0161|1.6.0|22329| The function returns the client Discord UserID. }} ==Syntax== <syntaxhighlight lang="lua"> string getDiscordRichPresenceUserID() </syntaxhighlight> ===Returns=== It will return an ''empty string ("")'' if the user has not given consent or has...")
  • 13:51, 27 November 2023OnPlayerTriggerEventThreshold (hist | edit) ‎[1,036 bytes]LopSided (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22311|This event is triggered when a player exceeds the maximum threshold for events via triggerServerEvent.}} ==Parameters== None ==Source== The source of this event is the player who exceeded the threshold. ===Canceling=== Canceling this event has no effect. ==Example== <syntaxhighlight lang="lua"> function start() setServerConfigSetting("player_triggered_event_inte...")
  • 21:36, 26 November 2023SCamera (hist | edit) ‎[3,598 bytes]KhaledX (talk | contribs) (Created page with "== sCamera == '''The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed. ''' == Syntax == <syntaxhighlight lang="lua"> function sCamera(modelId, x, y, z, speed, between) </syntaxhighlight> == Parameters == * modelId: The model ID of the camera object to be created. * x, y, z: The coordinates where the camera object will be placed in the game world. * speed: The speed limit tha...")
  • 14:31, 21 November 2023Fingerprint (hist | edit) ‎[2,786 bytes]Mtaowner (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function calculates a fingerprint unique to each computer. ==Syntax== <syntaxhighlight lang="lua"> void fingerprint ( function callback ) </syntaxhighlight> ===Required arguments=== *'''callback''': a callback function with syntax as described below ====Callback syntax==== <syntaxhighlight lang="lua"> function ( int value ) </syntaxhighlight> ==Code== <section name="Code" class="client" show="true"> <syntaxhighlight lang="lua"> func...")
  • 16:55, 15 November 2023SplitMultiple (hist | edit) ‎[1,364 bytes]Arran Fortuna (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function splits a string into a table when the specified character(s) are detected.<br/> ==Syntax== <syntaxhighlight lang="lua">table splitMultiple( string str )</syntaxhighlight> ===Required Arguments=== * '''str''': The string to split. * '''chars''': The characters to detect and split the string at. ===Returns=== Returns a table containing the pieces of the split string. ==Code== <section name="S...")
  • 02:43, 15 November 2023DgsGradientSetColor (hist | edit) ‎[912 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function sets the color of the dgs gradient plugin. ==Syntax== <syntaxhighlight lang="lua"> bool dgsGradientSetColor( element gradShader, int colorFrom, int colorTo ) </syntaxhighlight> ===Required Arguments=== *'''gradShader:''' The dgs gradient you want to set. *'''colorFrom''': Gradient color 1. ( Left side when '''rotation''' is 0 ) *'''colorTo ''': Gradient color 2. ( Right side when '''rotation''' is 0 ) ===Returns=== Return...")
  • 22:43, 14 November 2023OnPlayerDetonateSatchels (hist | edit) ‎[809 bytes]Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time satchels are detonated - either by a player or through detonateSatchels.}} ==Parameters== No parameters. ==Source== The source of this event is the player whose satchels are being detonated. ===Canceling=== If this event is canceled, the satchels will not detonate. ==Example== <syntaxhighlight lang="...")
  • 22:35, 14 November 2023OnPlayerProjectileCreation (hist | edit) ‎[2,037 bytes]Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time a projectile is created by a player - either through a weapon, a vehicle weapon or createProjectile.}} ==Parameters== <syntaxhighlight lang="lua"> int weaponType, float x, float y, float z, float force, element target, float rotX, float rotY, float rotZ, float velX, float velY, float velZ </syntaxhighlight> *'''weaponType:''' ID, see below {{Projectiles}} *'''x:''...")
  • 02:53, 10 November 2023EngineSetModelTXDID (hist | edit) ‎[570 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function changes the TXD ID of the given model ID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineSetModelTXDID( int modelID, int txdID ) </syntaxhighlight> {{OOP||Engine.setModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to update TXD ID. *'''txdID:''' The ID of target TXD. Use engineRequestTXD to get a new TXD ID. ===Returns=== Returns ''true'' if this fu...")
  • 11:47, 29 October 2023GetPositionInFrontOfElement (hist | edit) ‎[1,943 bytes]Bover. (talk | contribs) (Created page with "{{Useful Function}} This function returns position in provided distance away from element, including element's rotation<br> ==Syntax== <syntaxhighlight lang="lua">float, float, float getPositionInFrontOfElement( element theElement, float distance )</syntaxhighlight> ===Required Arguments=== * '''theElement''': The element you want to get position in front of. * '''distance''': Distance from an element you want to get position in. ===Returns=== Returns three ''floats'...")
  • 20:04, 24 October 2023DxDrawEditbox (hist | edit) ‎[7,362 bytes]IManGaaX (talk | contribs) (add new function)
  • 16:27, 21 October 2023EngineStreamingSetProperty (hist | edit) ‎[3,031 bytes]Dutchman101 (talk | contribs) (correct TEDERIs' mistake: moved English main page from RU/engineStreamingSetProperty to "engineStreamingSetProperty")
  • 16:20, 18 October 2023IsPedNearbyWall (hist | edit) ‎[2,377 bytes]IManGaaX (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ <lowercasetitle></lowercasetitle> This function checks if player/ped is nearby walls like buildings or objects. ==Syntax== <syntaxhighlight lang="lua">bool isPedNearbyWall( element element[player/ped] )</syntaxhighlight> ===Required Arguments=== * '''element''': the player/ped element to check. ===Returns=== * ''true'' if the player/ped is nearby a wall. * ''false'' otherwise. ==Code== <section name="Client" class="client...")
  • 12:17, 18 October 2023AclObjectGetGroups (hist | edit) ‎[966 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Server function}} This function returns a table of all groups the object is in. ==Syntax== <syntaxhighlight lang="lua"> table aclObjectGetGroups ( string object ) </syntaxhighlight> ===Required Arguments=== * '''object:''' The name of the ACL entry to get groups of ===Returns=== Returns a table of all groups the object is in on success, false if something went wrong. ==Examples== This example outputs a list of all groups of the calling user <section...")
  • 06:06, 14 October 2023DxDrawModel3D (hist | edit) ‎[1,861 bytes]CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many models as you want}} {{Important Note|You can not render model to render target.}} This function draws a 3D model - rendered for '''one''' frame. Drawn models are indistinguishable from this one created by "createObject" function. This should be used in conjunction with onClientR...")
  • 03:28, 14 October 2023DxFade (hist | edit) ‎[3,779 bytes]LordHenry (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function allows you to fade-in or fade-out any dxDraw by gradually changing its alpha value.<br> {{Note|You can fade up to 3 values at the same time, as long as they are properly declared together on the same interpolateBetween function and on the ''dxFade'' function parameters.}} {{Note|If you need to start another fade while this function is already fading something, you will need another ''dxFade...")
  • 16:42, 12 October 2023SetDiscordRichPresenceEndTime (hist | edit) ‎[1,363 bytes]LopSided (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the remaining time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceEndTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setEndTime}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")
  • 06:37, 12 October 2023SetDiscordRichPresencePartySize (hist | edit) ‎[1,406 bytes]LopSided (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{Note|For the party size to be displayed, the state must be set setDiscordRichPresenceState}} {{New feature/item|3.0161|1.6.0|22270| This function sets the party size of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresencePartySize(int size, int max) </syntaxhighlight> {{OOP||DiscordRPC...")
  • 06:35, 12 October 2023SetDiscordRichPresenceStartTime (hist | edit) ‎[1,234 bytes]LopSided (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the elapsed time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceStartTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")
  • 20:05, 10 October 2023SetDiscordRichPresenceButton (hist | edit) ‎[1,449 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function sets a custom button through which we can access the website on Discord. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceButton(int index, string text, string url) </syntaxhighlight> {{OOP||DiscordRPC:setButton}} ===Required arguments=== *'''index''': a int index of the button (possible 1 and 2) *'''text''': a string with title name *'''url''': a string with url name (works only with '''https://''' or...")
  • 19:58, 10 October 2023SetDiscordRichPresenceDetails (hist | edit) ‎[1,233 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function sets own details text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceDetails(string details) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''details''': a string with details name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was succes...")
  • 19:50, 10 October 2023SetDiscordRichPresenceState (hist | edit) ‎[1,113 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function sets own state text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceState(string state) </syntaxhighlight> {{OOP||DiscordRPC:setState}} ===Required arguments=== *'''state''': a string with state name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was successfully set u...")
  • 19:45, 10 October 2023SetDiscordRichPresenceSmallAsset (hist | edit) ‎[1,402 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function, you can set the small image of the application. The maximum size of Assets is ''1024x1024'', the minimum ''512x512''. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceSmallAsset(string assetImage, string text) </syntaxhighlight> {{OOP||DiscordRPC:setSmallAsset}} ===Required arguments=== *'''assetImage''': a string indicating the image you uploaded to your application's asset list. *'''text''': a strin...")
  • 19:43, 10 October 2023SetDiscordRichPresenceAsset (hist | edit) ‎[1,383 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function, you can set the main image of the application. The maximum size of Assets is ''1024x1024'', the minimum ''512x512''. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceAsset(string assetImage, string text) </syntaxhighlight> {{OOP||DiscordRPC:setAsset}} ===Required arguments=== *'''assetImage''': a string indicating the image you uploaded to your application's asset list. *'''text''': a string displayed...")
  • 19:28, 10 October 2023SetDiscordApplicationID (hist | edit) ‎[1,445 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{Important Note|To reset, please use resetDiscordRichPresenceData}} The function can assign your own application to use in Rich Presence. You can create own '''[https://discord.com/developers/applications here]''' ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordApplicationID(string applicationKey) </syntaxhighlight> {{OOP||DiscordRPC:setApplication}} ===Required arguments=== *'''applicationKey''': a string represent key...")
  • 19:04, 10 October 2023ResetDiscordRichPresenceData (hist | edit) ‎[1,051 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function resets all the data we have previously transmitted and sets to default. ==Syntax== <syntaxhighlight lang="lua"> bool resetDiscordRichPresenceData() </syntaxhighlight> ===Returns=== Returns ''true'' if reset was successfull, ''false'' if the client has disabled synchronisation. ==Example== The example shows if you set up your own application and sample asset and then reset the data. <syntaxhighlight lang="lua"> setDiscordAp...")
  • 18:53, 10 October 2023IsDiscordRichPresenceConnected (hist | edit) ‎[1,034 bytes]Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function check the client has synchronisation with Discord Rich Presence enabled. ==Syntax== <syntaxhighlight lang="lua"> bool isDiscordRichPresenceConnected() </syntaxhighlight> {{OOP||DiscordRPC:isConnected}} ===Returns=== Returns ''true'' if the Discord Rich Presence is enabled on the client, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the client has enabled Discord Rich Prese...")
  • 05:38, 9 October 2023AR/table.flip (hist | edit) ‎[1,557 bytes]IManGaaX (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ <lowercasetitle></lowercasetitle> هذه الوظيفة تقوم بإرجاع الجدول بالقيم من اخر قيمه لاول قيمه مثل الانعكاس ==Syntax== <syntaxhighlight lang="lua">table table.flip( table theTable )</syntaxhighlight> ===Required Arguments=== * '''theTable''': الجدول الذى تريد انعكاس قيمه. ===Returns=== إرجاع الجدول بالقيم من اخر الجدول إلى ا...")
  • 04:51, 7 October 2023GetElementZoneFullName (hist | edit) ‎[1,725 bytes]IManGaaX (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function allows you to retrieve the zone full name of a element ==Syntax== <syntaxhighlight lang="lua">string getElementZoneFullName( element theElement )</syntaxhighlight> ===Required Arguments=== * '''theElement''': The element to get its full zone name ===Returns=== Returns the full name of the element zone ==Code== <section name="Shared" class="both" show="true"> <syntaxhighlight lang="lua"> fun...")
  • 16:09, 6 October 2023Debounce (hist | edit) ‎[1,202 bytes]CrosRoad95 (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function is removing unwanted input noise from buttons, switches or other user input. see: https://www.techtarget.com/whatis/definition/debouncing ==Syntax== <syntaxhighlight lang="lua"> void debounce( number timeout, function callback, ...arguments) </syntaxhighlight> ==Code== <section name="Shared" class="both" show="true"> <syntaxhighlight lang="lua"> local debounces = {} function debounce(timeou...")
  • 07:49, 6 October 2023OnPlayerZoneChange (hist | edit) ‎[2,201 bytes]IManGaaX (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This code implements an event that is triggered when the player enters a new area on the map ==Parameters== <syntaxhighlight lang="lua">string newCity, string newZone</syntaxhighlight> * newCity: New city is name. * newZone: New zone is name. ==Source== The source of this event is the player whose zone was changed <section name="Shared event" class="both" show="true"> <syntaxhighlight lang="lua"> local p...")
  • 12:02, 3 October 2023IsLastExecuteInTimer (hist | edit) ‎[1,299 bytes]IManGaaX (talk | contribs) (Created page with "{{Useful Function}} <lowercasetitle></lowercasetitle> __NOTOC__ This function check if the execute in timer is the last execute ==Syntax== <syntaxhighlight lang="lua">bool isLastExecuteInTimer( timer theTimer )</syntaxhighlight> ===Required Arguments=== * '''theTimer''': The timer to check. ===Returns=== Returns ''true'' if the execute is the last execute in the timer, ''false'' if the execute is not the last execute in the timer <section name="Shared function" class...")
  • 08:02, 2 October 2023RO/getSoundProperties (hist | edit) ‎[1,754 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0130|1.3.0|4097| Această funcție obține proprietățile unui anumit sound. }} ==Sintaxă== <syntaxhighlight lang="lua">float, float, float, bool getSoundProperties( element sound )</syntaxhighlight> {{OOP||sound:getProperties||setSoundProperties}} ===Argumente necesare=== *'''sound:'''' un sound element care este creat folosind playSound sau playSound3D. ===Returneaza=== Această funcție...")
  • 07:55, 2 October 2023RO/getSoundPan (hist | edit) ‎[925 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Această funcție este utilizată pentru a obține nivelul de panoramare al elementului sound specificat. ==Sintaxă== <syntaxhighlight lang="lua">float getSoundPan ( element theSound )</syntaxhighlight> {{OOP||sound:getPan|pan|setSoundPan}} ===Argumente necesare=== *''''theSound:'''' elementul sound pe care doriți să îl obțineți. ===Returnează=== Returnează valoarea ''float'' cu intervalul de la ''-1,0 (stânga)'' l...")
  • 07:47, 2 October 2023RO/getSoundFFTData (hist | edit) ‎[2,683 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Această funcție obține datele transformării rapide Fourier pentru un flux audio, care este un tabel de valori float reprezentând cadrul audio curent. Acest lucru permite vizualizări, de exemplu. O transformare Fourier rapidă generează un tabel cu toate frecvențele din cadrul audio curent, care începe de la capătul de jos al spectrului, trecând de la frecvențe medii la cele înalte, în această ordine. În cazul în care întâ...")
  • 07:12, 1 October 2023Table.flip (hist | edit) ‎[1,436 bytes]IManGaaX (talk | contribs) (Created page with "==Syntax== <syntaxhighlight lang="lua">string table.flip( table )</syntaxhighlight> ===Required Arguments=== * '''tbl''': The table to convert. ===Returns=== Returns table with flip values <section name="Shared function" class="both" show="true"> <syntaxhighlight lang="lua"> function table.flip(theTable) if (type(theTable) == "table") then local newTable = {} local tableNumber = -1 for i = 1, #theTable do tableNumber = tableNumber + 1 table.insert(newTabl...")
  • 17:32, 23 September 2023ProcessLineAgainstMesh (hist | edit) ‎[2,059 bytes]Pirulax (talk | contribs) (Create the page. Needs an example!)
  • 08:11, 21 September 2023SetCursorCenteredOnRectangle (hist | edit) ‎[1,286 bytes]Hydra (talk | contribs) (Created page with "{{Useful Function}} __NOTOC__ This function will center the cursor inside of an rectangle. ==Syntax== <syntaxhighlight lang="lua">bool setCursorCenteredOnRectangle ( float x, float y, float width, float height)</syntaxhighlight> ===Required Arguments=== * '''x:''' The x position of the rectangle. * '''y:''' The y position of the rectangle. * '''width:''' The width of the rectangle. * '''height:''' The width of the rectangle. ===Returns=== Returns a ''true'' if the op...")
  • 15:00, 6 September 2023EngineResetModelTXDID (hist | edit) ‎[545 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function restores the original TXD ID of the given model ID. Reverses the effect of EngineSetModelTXDID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineResetModelTXDID( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to restore the model of ===Returns=== Returns ''true'' if this function succeeds, throw a...")
  • 18:26, 3 September 2023EngineFreeTXD (hist | edit) ‎[622 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function is used to un-assign the specified TXD ID from the engineRequestTXD assignment.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineFreeTXD ( int txdID ) </syntaxhighlight> ===Required Arguments=== *'''txdID''': the TXD ID you want to have un-assigned. ===Returns=== Returns ''true'' if the TXD was successfully freed, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> -- T...")
  • 17:04, 3 September 2023EngineRequestTXD (hist | edit) ‎[1,214 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.6.0|22190|This function is used to register the next available TXD ID.}} ==Syntax== <syntaxhighlight lang="lua"> int engineRequestTXD ( string name ) </syntaxhighlight> ===Required Arguments=== *'''name''': TXD name string up to 24 characters. ===Returns=== {{New feature/item|3.0160|1.6.0|22190| Returns an ''integer'' of the TXD ID that was available to be assigned to game models, ''false'' if no free TXD ID avai...")
  • 03:00, 3 September 2023DgsCircleGetColor (hist | edit) ‎[892 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function gets the color of the dgs circle. ==Syntax== <syntaxhighlight lang="lua"> int dgsCircleGetColor( element circle ) </syntaxhighlight> ===Required Arguments=== *'''rndRect:''' A dgs circle element. ===Returns=== Returns an ''int'' value of the color if successful, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> DGS = exports.dgs --get exported functions from dgs function fromcolor(int) --from color local...")
  • 02:59, 3 September 2023DgsCircleSetColor (hist | edit) ‎[709 bytes]Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function sets the color of the dgs circle. ==Syntax== <syntaxhighlight lang="lua"> bool dgsCircleSetColor( element circle, int color ) </syntaxhighlight> ===Required Arguments=== *'''circle:''' A dgs-dxcircle plugin that you want to change. *'''color:''' An int of the color of the dgs circle. ===Returns=== Returns ''true'' if successful, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> DGS = exports.dgs --get expor...")
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