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  • ====Client==== ==== Server ====
    1 KB (183 words) - 16:07, 7 September 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    969 bytes (118 words) - 14:21, 10 October 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi hanno a disposizione più inform Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, come effetti visivi o elementi GUI.
    2 KB (244 words) - 00:30, 13 June 2008
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (209 words) - 16:18, 30 January 2009
  • ===Client=== === Server ===
    2 KB (263 words) - 19:41, 29 December 2022
  • {{Server client function}} ===Client===
    797 bytes (47 words) - 17:04, 27 September 2016
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Server client function}}
    69 bytes (6 words) - 22:24, 1 July 2019
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{RU/Server client function}}
    52 bytes (7 words) - 18:42, 17 February 2014
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server client function}} This function resets the far clip distance to its default state.
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Server client function}} This function returns the moon size.
    923 bytes (112 words) - 17:07, 20 May 2020
  • {{Server client function}} Added to client side.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} *'''thePreviousAccount''': The account the client was logged in as
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (218 words) - 14:46, 16 December 2014
  • {{Server client function}} This function can be used to detonate a players satchels.
    1 KB (135 words) - 21:02, 18 November 2022
  • {{Server client function}} On '''server''' this returns a boolean, whether the transfer box should be visible durin
    1,014 bytes (112 words) - 21:32, 23 September 2021
  • {{Server client function}} This example prints the server's minute duration
    599 bytes (68 words) - 09:32, 12 July 2017
  • {{Server client function}} ...de will return the server-side value, not necessarily the same that is set client-side.
    2 KB (222 words) - 11:53, 22 April 2013
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} ...n is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]].
    1 KB (132 words) - 18:46, 18 November 2021
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    930 bytes (109 words) - 11:54, 22 April 2013
  • {{Server function}} This function returns the specified client's [[account]] object.
    883 bytes (102 words) - 16:20, 13 February 2015
  • {{Server client function}} This function gives you various version information about MTA and the operating system.
    3 KB (452 words) - 19:13, 14 January 2022
  • {{Server client function}} This function sets the server's gravity level.
    882 bytes (105 words) - 10:37, 8 May 2020
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Server function}} This function returns a string containing the IP address of the client.
    790 bytes (97 words) - 16:21, 13 February 2015
  • Returns a number that represents the MySQL server version in this format: ...l in client programs for quickly determining whether some version-specific server capability exists.
    701 bytes (83 words) - 17:44, 5 January 2011
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} This function sets the size of the specified marker.
    1 KB (154 words) - 13:17, 10 October 2023
  • {{Server function}} This function retrieves server settings which are usually stored in the '''mtaserver.conf''' file.
    1 KB (135 words) - 16:16, 10 October 2023
  • {{Server client function}} ...xecution will stop except HTTP processing invoked by [[fetchRemote]]. This function only works, if development mode is enabled by [[setDevelopmentMode]] and ca
    1 KB (162 words) - 14:35, 27 January 2022
  • {{Server client function}} This function will tell you what is the current fog render distance.
    734 bytes (90 words) - 13:13, 3 August 2014
  • {{Server client function}} This function will tell you what is the current render distance.
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Server client function}} This function resets the fog render distance to its default state.
    750 bytes (84 words) - 13:17, 3 August 2014
  • {{Server client function}} ...wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • {{Server function}} This function gets a [[client]]'s name (a client can either be a [[player]] or an admin).
    1 KB (144 words) - 16:17, 13 February 2015
  • {{Server function}} This function returns the number of players currently connected to the server.
    2 KB (253 words) - 07:03, 4 November 2020
  • {{Server client function}} ...e. A resource's name is the same as its folder or file archive name on the server (without the extension).
    1 KB (193 words) - 13:04, 4 February 2020
  • {{Server client function}} This function allows restoring of a changed sky gradient as a result of [[setSkyGradient]
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server function}} This function adds a new empty config file to an existing resource.
    1 KB (190 words) - 16:42, 11 February 2015
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server function}} This function will ban the specified [[serial]] number from the server.
    1 KB (129 words) - 16:33, 13 February 2015
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state
    1 KB (183 words) - 17:27, 2 January 2022
  • {{Server client function}} This function gets the position of the camera and the position of the point it is facing.
    1 KB (199 words) - 08:03, 10 October 2020
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (269 words) - 19:25, 2 January 2015
  • {{Server client function}} This function will tell you if clouds are enabled or disabled.
    608 bytes (67 words) - 18:34, 7 March 2010
  • {{Server client function}} This function will return the current heat haze effect settings.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • {{Server client function}} function changeWaterBackToNormal ()
    663 bytes (78 words) - 22:22, 1 March 2021
  • {{Server client function}} ...example will make the ingame time correspond to the real-world time of the server.
    873 bytes (95 words) - 23:14, 11 January 2023
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (191 words) - 19:53, 14 April 2021
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (180 words) - 08:12, 24 October 2022
  • {{Server client function}} This function returns an element of the specified type with the specified index.
    1 KB (175 words) - 19:26, 29 October 2023
  • {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water
    739 bytes (79 words) - 14:30, 7 August 2016
  • {{Server client function}} This function is used to get the size of the sun.
    880 bytes (119 words) - 17:04, 20 May 2020
  • {{Server event}} *'''thePreviousAccount''': the [[account]] the client was logged in as.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server function}} ...t is currently using a specified account, i.e. is logged into it. Only one client can use an account at a time.
    1 KB (149 words) - 16:21, 13 February 2015
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (204 words) - 04:28, 29 December 2014
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (202 words) - 09:58, 12 February 2024
  • {{IT/Funzioni server client}} <section name="Server" class="server" show="true">
    2 KB (187 words) - 17:29, 14 June 2008
  • {{Server client function}} This function will return the current sky color.
    815 bytes (113 words) - 18:48, 26 February 2012
  • {{Server client function}} This function restores the default heat haze.
    478 bytes (52 words) - 17:11, 25 July 2016
  • {{Server client function}} This function is used to retrieve all property elements.
    615 bytes (69 words) - 11:17, 7 June 2019
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (119 words) - 16:58, 7 February 2016
  • {{Client event}} ...ayer is interrupted. See [[onPlayerNetworkStatus]] for detecting player to server interruptions.
    2 KB (221 words) - 00:01, 28 January 2016
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} function nickChangeHandler(oldNick, newNick)
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{RU/Server client function}} <section name="Сервер" class="server" show="false">
    1 KB (55 words) - 10:26, 5 November 2017
  • {{Server event}} ...m|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server client function}} This function is used to retrieve a list of all elements in a colshape, of the specified
    2 KB (299 words) - 17:10, 20 September 2021
  • {{Server client function}} This function is used to simulate the player using a pickup
    754 bytes (95 words) - 03:24, 5 June 2010
  • {{Useful Function}} ...doesn't matter if it's a MTA function, a Lua standard function or a custom function.
    3 KB (334 words) - 09:37, 24 May 2012
  • {{Server client function}} ...ntent as string. The file cursor position is not modified by calls to this function.
    2 KB (245 words) - 18:30, 20 December 2023
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    2 KB (219 words) - 11:53, 22 April 2013
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.}}
    2 KB (230 words) - 03:55, 11 August 2019
  • {{Server client function}} This function returns the root node of the [[element tree]], called ''root''. This node c
    1 KB (174 words) - 16:52, 18 July 2018
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (323 words) - 09:45, 14 October 2015
  • {{Shared function}} This function is used to set the development mode. Setting development mode allows access
    2 KB (253 words) - 14:48, 30 April 2024
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    3 KB (388 words) - 14:16, 27 April 2020
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com.
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Server client function}} This function resets the rain level of the current weather to its default.
    726 bytes (84 words) - 08:05, 16 September 2021
  • {{Server client function}} ...of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will still be returned
    2 KB (252 words) - 13:31, 15 September 2021
  • {{Server client function}} **'''"remoteclient":''' A remote client connected to the server
    2 KB (135 words) - 00:24, 27 September 2016
  • {{Server event}} This event is triggered when a player attempts to connect to the server.
    3 KB (390 words) - 07:38, 30 October 2023
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    2 KB (197 words) - 08:34, 9 September 2023
  • {{Server client function}} Ez a function visszaadja a camera pozícióját, és azt a pontot amellyel szemben áll.
    2 KB (266 words) - 15:39, 30 August 2018
  • {{Server function}} This function restarts a running resource. Restarting will destroy all the elements that
    2 KB (314 words) - 04:45, 11 August 2019
  • {{Server client function}} This function allows restoring of all world objects,which were removed with [[RemoveWorld
    659 bytes (66 words) - 21:27, 6 June 2015
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server client function}} This function is used for setting an element as the parent of another element.
    2 KB (316 words) - 13:51, 6 August 2016
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues ou
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Useful Function}} ...ves as admin (depending how well your ACL is set up) etc. This is why this function is not built into MTA.}}
    3 KB (415 words) - 23:42, 4 July 2014
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